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  1. #8
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,129
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Caster pet class: The Summoner (reworked)
    Actually kept somewhat close to the current design, but the major pet mechanic gets reworked into a very different thing. After summoning 3 summons (no longer called minor) they stick around in their small egi form behind you. Once you are done and have 3, you can enter the "active control phase". Your character is now stunned for all intents and purposes. Instead, your main hotbar swaps to up to 12 abilities that actively command the 3 summons you have previously collected. Your camera zooms out far as these deliver sweeping and huge attacks more reminiscent of their actual summons in other FF games. You can end this early, but the next set of 3 summons won't enable until 15s total have passed (so you want to use as much as possible before being forced to move).
    In return, multiple sets of summons exist and which one you get is random:
    * Ifrit + Titan + Garuda
    * Leviathan + Ramuh + Shiva
    * The Magus Sisters
    * Bahamut (by itself, way more abilities and it has to be summoned 3 times before being able to go into active control).
    * Phoenix is an override for the next active control phase (you decide to do it instead of the normal one) that deals way less damage but you get to spam AoE rezzes and massive heals and regen abilities for up to 15 seconds.

    Ranged pet class: The Ranger
    One half split off the Bard, this is a more typical Ranger/Hunter class using a bow and a pet. In a twist on the usual way this works, this one starts without a pet active, instead it has up to 5 equipped that keep joining it and leaving during the fight, sometimes together, sometimes not. This is heavily based on procs to summon the pets, while other abilities are locked behind pet XYZ being out, or even a combination. Meaning that your rotation is extremely unplannable, but in return your average damage is slightly higher to compensate.
    Like the Beastmaster and unlike the Summoner, your pets are not immune to boss abilities, so you'd have some ability to temporarily "stay" a pet arriving for 10 or so seconds to try get it past a specific mechanic before it shows up. You can kinda delay some of your combos/bursts that way.
    (To not break buff alignment, there's a 120s CD to force all pets to assemble)
    (1)
    Last edited by Carighan; 07-05-2025 at 05:15 PM.