Quote Originally Posted by SegaChief View Post
Splitting healers into pure and shield was a bit of a mistake, and I feel the solution is to look at Astro from 3.X and its ability to choose whether it'll be a regen or shield healer at the start of a fight (you would activate Diurnal or Nocturnal Sect before combat and it would lock in once fighting starts).
This would be doable on paper, but I feel it'd distract from a better solution by shoveling "dirt" on top of underlying design flaws. It's a neat style, but I think I'd rather keep it as "the thing" a specific healer does, maybe Astro, maybe someone else (I have Scholar in mind for a specific reason, below). Instead, I feel this would be better solved by:

* Massive increase to healing needed by healers (needed regardless, you can't fix healers without doing this), forcing the frequent or even near-constant use of healing GCDs over damage GCDs.
* (Possibly) increasing HP pools across the board, but not increasing healing or self-healing. Slower to die, slower to recover, giving healers time to fulfill the previous point.
* Reducing shields and regen effects on all healers in return for increasing direct healing of the same abilities. This is needed anyways to make everyone able to fulfill the first point, and it also alleviates the regen-vs-shield issue because now it's no longer as focused around this difference.
* (Possibly) splitting Eos and Selene into a meaningful difference again, fairy-provided effects (both Embrace and commands) apply regens on Eos and shields on Selene. Mind you, still a secondary element to the raw healing as per point #3!