Which is why I specifically stated in my original post that this Monk is in an environment without temporary damage raid buffs.
In a vacuum, who knows. Now, whilst I didn't specify this (at least, I don't think I did), it does have some interplay with encounter design. If you have 2 targets that you can potentially cleave with Masterful Blitzes, or even mob packs mid fight that it would be beneficial to have the more flexible window. Of course, other jobs will have more strict burst phases and this can lead to cases where, say, Dragoon and Black Mage's burst do not line up with the mob pack coming, but Monk and Dancer, being a bit more flexible, is more than enough, so Dragoon and Black mage can stay single target on the boss whilst Monk and Dancer take care of the adds. So it is a scenario where, rather than tying everything to the 2 minute rotation, we break things up and have the potential to split focus with different jobs handling different things based on their kit. It is about making the interaction between the job kit and the encounter more intertwined.
As I said, not a Ninja main, I just liked Dancing Edges animation. I will leave any potential changes to people who actually want to use Ninja.
Yeah, It was just clarification as, in the past, it seemed they wanted to add a DoT to every job just for the sake of it.



Reply With Quote






