Page 11 of 11 FirstFirst ... 9 10 11
Results 101 to 110 of 128

Hybrid View

  1. #1
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mawlzy View Post
    I'd suggest you have it completely backwards.

    We can probably find some pathological cases, but you can't min-max a random process. It's like claiming when flipping a coin that the strategy is to always flip heads.

    If it's the "crying" (boy this forum loves that word) is your key point, one would hope anyone playing a job with a random element has the nous to recognize it is random, thereby averting tears.
    No yeah, that's my point. AST used to be rng, but some loud people complained because they can't get AOE Balance every time, which makes it not "max" (sorry, idk how else to explain it). Therefore the devs turned the card into non rng in shb where every pull always guarantee you a party damage buff (the only variation is whether you get ranged buff or melee buff).

    Anyway, probably not the best example for min-max, but I'm still salty about AST, so whatever.
    (1)

  2. #2
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    302
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Whoever designed this entrance method to Forkyou Tower should be fired
    (1)

  3. #3
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,808
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DoubleJustice View Post
    The ability to make a pf and queue in to FC is the change that makes the content doable.

    The instance locking is a change that prevents sniping/griefing.

    The first is a solution to the dev failure to make the content playable by any reasonable metric.

    The second is a solution to community behavioral issues. Especially because this also ships with the ability to see how many ciphers people have put in. It's a pre-emptive measure to prevent some bad actor from hoarding up on ciphers to force their way into a premade run.

    I cannot stress enough that this change only does one single thing, and that is prevent snipers/griefers from trying to throw a wrench into 48 other players organizational efforts.
    I don’t understand the whole cipher lotto entry anyway… just make it one per person. The only point to being able to put in more would be to try to make it more likely you will get in than someone else, which makes no sense when this really can’t be done without organizing groups. Burning the cipher at the reliquary itself is cute and immersive to the story, but it would’ve fit better if we had that for a Normal mode, and put the current version as a direct entry in the Duty Finder with PF.
    (4)

Page 11 of 11 FirstFirst ... 9 10 11