The upside was aggro management, and skill expression through damage/aggro management. Tank stance was not an enmity stance (even though it helped) as much as it was a safety button, which offered a lower skill floor for less confident or skilled players (in fact most casuals ran dungeons in tank stance back then). More confident or skilled players would drop it in order to crank out more damage, or would turn it back on if damage got too spicy.



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