Gameplay & Quality of life

- Friendslist needs a rework
- More space in linkshells, chat ui needs a rework too, along with chat bubbles that are coming
- Remove time limit from exploration modes
- invest in a DM-mode for larger groups roleplaying, with systems to lay down markers for more than 8 people at a time, and other flavor improvements to roleplay dungeon mastering
- More "vanilla" emotes, that most of the npc's already can do. So we can express our characters better. Simple leans, daily actions, drinking out of bottles etc
- More glamslots
- More dyeslots
- Furniture maximum limit increase for housing
- Housing system needs more mobility and smoothness
- Make believable settlements in the open world, make them and the hubs feel alive with OPEN BUILDINGS, minigames, hangout spots, remove the philosophy of closing doors to every location.
- Make the open world feel more dangerous and rewarding, encouraging grouping up while questing
- Introduce more job identity, flavor skills that work in the open world and in dungeons / raids or are there just for visual flavor
- Innovation of your quests. Introduce minigames, more archery? gunnery? shooting a ball through a hoop? A footrace against npc's with similar mechanics as chocobo racing? Dance games? Timing games? Memory games? Guess which coconut the ball is under? Swimming contest, jump puzzles, anything.
- More focus on exploration and traveling on foot, and not by aetheryte and flying, unless flying receives somekind of extra care. Adventuring takes time, its not a shopping trip.
- More character customization
- Tone down the glam to be more job oriented fantasy, general fantasy and city-state fantasy for a while

Improvements to the game will garner goodwill and also increase cash shop sales. While now in this drought and era of unfulfilled potential people look at your cash shop in a hostile manner. Make people want to support your company by showing them that you are investing money into the game they pay for monthly.

Work on your communication with your fanbase and communicate with roadmaps and future plans instead of keeping us in the dark until the very last moment