Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 99
  1. #61
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,787
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Again, that makes no more sense than "let the barrier be a barrier, separate from any heal", "let the damage be just damage, separate from any buff generation", etc.

    By the time we worry so much about the 0.4% overall damage, well beneath Crit/Dhit variance in otherwise identical runs, as to demand that every mobility tool be identically single-function... what job flavor or variance are we even permitted?
    (4)
    Last edited by Shurrikhan; 07-06-2025 at 12:25 PM.

  2. #62
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I unbound shadowstride. I’d sooner have no gap closer than an uncool one.
    (2)

  3. #63
    Player
    Volkien's Avatar
    Join Date
    Mar 2025
    Location
    Gridania
    Posts
    6
    Character
    Volkien Cerulis
    World
    Lich
    Main Class
    Paladin Lv 100
    "Man, I sure do hate the dark magic teleport which falls in line with a lot of what DRK does already thematically, I sure wish they'd go back to the generic front flip move."
    (0)

  4. #64
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Volkien View Post
    "Man, I sure do hate the dark magic teleport which falls in line with a lot of what DRK does already thematically, I sure wish they'd go back to the generic front flip move."
    Because magic teleport totally isn't generic at all
    /s
    (2)

  5. #65
    Player
    Volkien's Avatar
    Join Date
    Mar 2025
    Location
    Gridania
    Posts
    6
    Character
    Volkien Cerulis
    World
    Lich
    Main Class
    Paladin Lv 100
    It's better than a front flip helmbreaker. Obviously aesthetic preference is down to personal opinion.

    Look at the title of the thread, it specifically mentions "Job Identity". No other move in DRK's arsenal has it doing flips with it's heavy greatsword. Spins, sure, but not flips. Shadowstride fits DRK's identity better imo.
    (0)
    Last edited by Volkien; 07-06-2025 at 08:02 PM.

  6. #66
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,838
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Dark Arts, pls.

    Quote Originally Posted by Volkien View Post
    [...]No other move in DRK's arsenal has it doing flips with it's heavy greatsword.[...]
    CaS existence makes it believable they're able to do just that lol.
    (2)
    Last edited by Rein_eon_Osborne; 07-06-2025 at 08:17 PM.

  7. #67
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,956
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volkien View Post
    It's better than a front flip helmbreaker. Obviously aesthetic preference is down to personal opinion.

    Look at the title of the thread, it specifically mentions "Job Identity". No other move in DRK's arsenal has it doing flips with it's heavy greatsword. Spins, sure, but not flips. Shadowstride fits DRK's identity better imo.
    Probably half of DRK's animations that actually use the greatsword are like that. Bloodspiller grabs the sword in one hand, spins it in full 360s multiple times, and then does a jump and downward slash with both hands.
    (2)

  8. #68
    Player
    Volkien's Avatar
    Join Date
    Mar 2025
    Location
    Gridania
    Posts
    6
    Character
    Volkien Cerulis
    World
    Lich
    Main Class
    Paladin Lv 100
    Admittedly, yes, and I'm aware that part of the fantasy of DRK is that they can lift this heavy chunk of steel with ease, but with CaS specifically, it starts off with an upward swing which builds the momentum allowing us to jump and spin with the sword. Bloodspiller is similar, but that starts off with our character readying the spin in anticipation. Plunge was so instantaneous that it was jarring.

    I realise I'm being nitpicky with gameplay animations, which need to be fast and snappy. But part of DRK's identity is that the sword should always FEEL heavy to the player. Plunge never felt heavy to me.
    (0)
    Last edited by Volkien; 07-06-2025 at 08:32 PM.

  9. #69
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kozh View Post
    Because magic teleport totally isn't generic at all
    /s
    Eh, it's carried by a vastly better animation in a game where its nearest competition is sprouting wings and sorta rocketing across the arena, powerwalking at the enemy, or doing a slow powerslide.

    Of all the things DRK has lost over the years, plunge is so low on the list that I'm pretty sure Dark Dance is above it for me.

    I'm still salty about scourge, literally the absolute best animation DRK has had, and one of the best of any job period. I also miss the priority-based rotation it had in HW. I hate priority-based rotations, personally, but I miss having a tank that had a priority rotation instead of all being the same shade of 'variations of ARR Warrior.'
    (0)
    Endwalker and Dawntrail were mistakes on par with Heavensward.

  10. #70
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Taranok View Post
    I'm still salty about scourge, literally the absolute best animation DRK has had, and one of the best of any job period.
    So true, Scourge is better than the entire current 123 DRK combo. It really sells the weight of the weapon while still looking like your character is badass enough to still swing it around with relative ease. 10/10 animation.
    (0)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast