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  1. #31
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    798
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    Pvp is all about choices. You can't have your cake and eat it, and it's a core thing in many job toolkits.
    PLD has a dash that stuns: the player uses its brain to decide whether or not they need to dash outside of kill/burst opportunities, or if there is a target that needs being stunned right now, and the dash provides the gap closing to apply damage just after and it's the same for Plunge.
    DNC generates its procs by dashing as well: dash too much and you'll overwrite things and lose firepower.
    Phew, thank god I had you two to explain that to me and not the years of competitive LP! It still can be designed better. EW PLD dash was better. Separating stun into shield bash was better. GNB dashes are better, full stop.
    (0)
    Team Hello First Time - FanFest 2016
    Team Stoodges - Crystalline Conflict Community Cup 2025

  2. #32
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,017
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    If a job action, in concert with encounter design and players' abilities, encourages on-the-fly considerations of trade-offs, that's a good thing.

    That's what separates playing a game from impersonating a simple-minded robot.
    (6)

  3. #33
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,787
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BigCheez View Post
    Having to save your movement utility to deal damage during your burst window was just awful design. While the new animations might not look as cool, removing the potency allows your movement utility to just be movement utility which is a huge W. They should do the same for PLD and WAR.
    You didn't have to, though. If you could legitimately use it as a mobility tool, it was a damage LOSS to waste that opportunity by saving it for raidbuffs and instead walking back.

    On a 200p skill, using your gap-closer under raidbuffs could net you an extra 25 potency, tops. Each GCD for which you were forced to use a ranged filler instead of continuing your optimal damage would cost most tanks over 300 effective-potency.

    Removing the potency only simply offers, in effect, one extra charge of mobility (since you would otherwise face damage loss from overcapping it), negligible when already at 2 charges. The primary changes were to APM and cognitive load (no longer being rewarded for knowing whether there was a gap to close within your skill's recast time).


    Quote Originally Posted by Atreus View Post
    Phew, thank god I had you two to explain that to me and not the years of competitive LP! It still can be designed better. EW PLD dash was better. Separating stun into shield bash was better. GNB dashes are better, full stop.
    Guess we'd better separate that self-heal/barrier from Brutal Shell, the 4s miti layer and excog each out of Heart of Corundum, the parry chance from the base mitigation of Camouflage, etc.

    If we keep having any two effects not perfectly alike (not necessarily sharing exactly the same optimal timings even if separated) together under a single skill to make gameplay more than "monkey see gap, monkey close gap", we'd certainly cause ourselves cognitive fatigue before we can hit our daily PvP fix.

    Thinking that could possibly weigh multiple factors together -- what an abomination! ¯\_(ツ)_/¯

    /s to be clear.

    I don't mind having discrete gap-closers, but they're no more needed than for a %DR and barrier to be separate, or damage and healing, etc.. There's extra control in having those as separate tools, certainly, but having the most streamlined, straight-foward path to every capacity (as to reduce any value for/in componential strategy, etc.) isn't always for the best. And as PvP aims to be button-efficient, it makes all the more sense that flavor sometimes bundles in some extra cognitive load rather than all that is not discrete and plain being pruned.
    (3)
    Last edited by Shurrikhan; 06-30-2025 at 07:07 AM.

  4. #34
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,414
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I have zero problem with the GNB gap closer not having damage. It sucked having to have Rough Divide in the rotation and not having it for movement ability. And we have a really good flowing rotation now that allows some flexibility. I would like the name and the animation back, though. I don't care if it looks silly that I zoom at something and don't hit it. I twinkle over to something now by sounding like I'm stepping on pixies and apparently still don't hit it so I just want Rough Divide's animation and ability name with no damage back. We finally had all of Squall's Limit Breaks and now we lost one.
    (1)

  5. #35
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    41
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Atreus View Post
    Everything, unless that was sarcasm. Your movement tools being tied to a major function of the job is extremely limiting.
    Most of cool abilities are tied to just pvp sadly. Plunge is very important in pvp because of Sole Survivor debuff that decreases healing on an enemy. Pretty cool name and mechanic. I'm not saying plunge is bad or anything for pve, but why then Warrior can have dps on charge? Why Warrior still deals damage on a dash?

    If you ever wondered, Warrior has a 3 dash that deal damage which you might think is nothing but in areas such as deep dungeons, this can easily kill mobs or get you that extra dps. Even in dungeons this alone can deal nice damage x3. So removing dps from plunge effects deep dungeons as well. It also looks kinda whack that you jump on someone with a sword but deal nothing, yet Warrior is just charging but deals damage. I don't get how that works.

    I just wish pvp combat was more involved in pve because some of abilities are much better and cool.
    (2)

  6. #36
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,194
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    All the posts asking for every gap closer to become exactly like Thnderclap coming back to haunt everyone, eh-?
    (3)

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,953
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Frankly, I miss HW steel peak sometimes. Wonder why they got rid of it.
    (3)

  8. #38
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    77
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Astronis View Post
    It's probably for the best that a tank can't accidentally (or "accidentally") drop a tankbuster into a crowd of players by fat-fingering a dash. As funny as that would be. Have to do it the old-fashioned way and use sprint.
    Look! This guy likes to have LESS options and LESS decision making!
    (3)

  9. #39
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    149
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by BigCheez View Post
    Having to save your movement utility to deal damage during your burst window was just awful design. While the new animations might not look as cool, removing the potency allows your movement utility to just be movement utility which is a huge W. They should do the same for PLD and WAR.
    How would it work for PLD? I like shield charging an enemyfrom afar even funnier when i use it to negate knock back and deal some extra damage
    (0)

  10. #40
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    149
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Astronis View Post
    It's probably for the best that a tank can't accidentally (or "accidentally") drop a tankbuster into a crowd of players by fat-fingering a dash. As funny as that would be. Have to do it the old-fashioned way and use sprint.
    I mean gotta make sure the party pays attention and not tunnel vision
    (1)

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