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  1. #81
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,049
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think the real reason for that push against damaging gap closers is that people don't like that kind of skill expression, which is fair. But denying this is about skill expression is delusional, because it's by design an opportunity cost kind of decision making.
    The reason why I'm no huge fan of damaging gap closers is not for the skill expression it brings, I actually like it, but because the kind of skill expression it generates is essentially centered around spreadsheet encounter planning, not much different than how triplecast was used or other tools like that.
    (8)
    Secretly had a crush on Mao

  2. #82
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,260
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    As a healer, I am very tempted to say this... We had job identity?
    (0)

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    The reason why I'm no huge fan of damaging gap closers is not for the skill expression it brings, I actually like it, but because the kind of skill expression it generates is essentially centered around spreadsheet encounter planning, not much different than how triplecast was used or other tools like that.
    Largely same -- or rather, I don't mind having them and but also don't terribly mind not having them on some jobs... so long as there's still some variety available.

    And I would agree with the larger principle too, that the skill expression it brings out isn't particularly exciting within the context of current encounter design... if the same couldn't be said for nearly every aspect of skill expression within the context of current encounter design.

    Given that virtually all other skill expressions have the exact same problem, though, it seems like encounter design is something better dealt with as soon as possible rather than cementing it further through further emptying and/or sandpapering of our job kits / individual skill-expressors.

    Let's compare it real quick to another area that I don't think is fundamentally all that compelling -- tank stances:

    As they existed, tank stances were just a way to play "The Price is Right" (picking when to leave tank stance and never return to it) against your highest Enmity dps because...
    1. There were no eHP checks against which survival would depend on the tank stance.
    2. There were no early DPS checks for which one would need to drop enmity in favor of damage early on and make that enmity back up later at cost to overall damage.
    3. The added defensive value was virtually never an rDPS gain relative [e.g., via extra healer damage] once considering the cost to your own damage.

    Fix any of those contexts, though, and avoid the button bloat (you only really need the 1 button we already have now to manage all the agency tank stances have ever provided), and you have what could be pretty damn decent. Instead, though, we simply removed that whole potential aspect of tank agency altogether.

    I was more or less okay with tank stances being removed because, by the time they were, they didn't matter, and I associated them with a high button cost. If I had back then the perspective I have now, though... that's much less likely.

    In either case, I don't want to see gap closers condemned to the same, especially in a way that makes that much identical atop having less room for skill expression. What's more, though, unlike tank stances, the solution to making gap-closers feel less stale a means of skill expression is a solution that'd help a hell of a lot more than just said gap-closers:


    All we really need for gap-closers not to be rote-ly scheduled is the same basic variance that healing and defensive CDs would need in order not to feel dully scheduled ("learn once, repeat rotely forevermore"): Those mechanics, too, would just need some friggin' randomization -- a nigh-universal improvement regardless.
    (2)
    Last edited by Shurrikhan; 07-08-2025 at 03:42 PM.

  4. #84
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    165
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Could jsut do PVP if you really miss plunge and rough ivide that baly. I sitll think teh new gap closers feel more in line wiht teh job then the old ones. I been maining PLD then GNB in ShB and it felt weird that i had to fit my gap closer in my burst rotation so i get the most bang for my back. With Trajectory i have one less button to worry about "ok i need to fit this is in my no mercy burst window" and can now go "alright i can fit my Lionheart combo in my burst window and if i need 2 use trajectory to cancel a knock back and continue my damage"
    (0)

    A happy family between a viera, a goddess and a child

  5. #85
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Shadowstride doesn’t feel like it belongs on drk. The magic is all wrong; there’s either runes/sigils (blood weapon, tbn, dark missionary, dark mind, oblation, shadow wall, unmend, lb3) or manifesting angst (unleash, probably delirium, shadowbringer, flood of edge, DID and I suppose given who it was lifted from and - despite it also being obviously alien* - disesteem too).

    Warping is also counter to the berserker theming it shares with warrior. Cowardly and not remotely intimidating. The very second quest has the player character tearing their way through a horde of corrupt knights sustained and egged on by Tyler from flight club. The helping the merchant with qiqirn issues quest has an emphasis on how blood has mysteriously coated everything (ie more brutal than what the merchant was expecting), the invulnerability is not a shirk taking damage ability it’s nearer zombification. Fading out of reality and reappearing at the boss does not work here thematically, especially when it replaced the user throwing themselves across the room sword first at their target.

    *it seems to be drawing from twitter bird’s attack/aesthetic, which is a pretty weird choice since dynamis is explicitly said to be weak on hydaelyn and angst/rage is an opposite of despair/apathy.

    Edit: obviously none of this really matters in of itself, it’s more that it contributes towards the directionless/structureless feeling jobs have now. It comes across as if the former clear vision for job identity is decaying either through someone leaving and the successor’s unfamiliarity or acquired indifference.
    (7)
    Last edited by fulminating; 07-09-2025 at 03:01 AM.

  6. #86
    Player
    bic12's Avatar
    Join Date
    Mar 2025
    Posts
    24
    Character
    Lt Surge
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    Having to save your movement utility to deal damage during your burst window was just awful design. While the new animations might not look as cool, removing the potency allows your movement utility to just be movement utility which is a huge W. They should do the same for PLD and WAR.
    BTW this is why FF14 will forever be trash. This is modern FF14 player mentality. NO TRADEOFFS! WHATSOEVER!
    (6)

  7. #87
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    165
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by bic12 View Post
    BTW this is why FF14 will forever be trash. This is modern FF14 player mentality. NO TRADEOFFS! WHATSOEVER!
    I will tell you right now I am happy for the changes. Rough divide was a gap clsoer with damage you have to weave in your burst rotation to deal optimal damage. Same with PLunge, when they removed those that freed up a slot for alright i can use another ogcd and not worry about screwing up for example on GNB cartridges. You can continue savage claw combo or even place double down with another Ogcd instead of rough divide.
    (0)

    A happy family between a viera, a goddess and a child

  8. #88
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Yes, burst windows are important and the more you fit in them the better your group's collective damage. No, I don't believe for a second that plunge being under buffs is going to make more difference than improving uptime would for 99% of the playerbase. Doubtless you're already doing so, but moving a tbn proc into buffs will have more impact than the auto-tier damage on plunge.
    (3)

  9. #89
    Player
    Minai's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    9
    Character
    Minai Strife
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Man .. I'mma go cry. Plunge was SO helpful, now all I get is Unmend :')

    As a DRG main, I miss RoT (Ring of Thornes), SSD and DS. Additionally, I was pretty PO'd when they took the Nastrond charges back from 3 to 1 "OP" attack; You can't give me more and then expect me to take less!

    /cry
    (0)

  10. #90
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,049
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mercury_Grey View Post
    I will tell you right now I am happy for the changes. Rough divide was a gap clsoer with damage you have to weave in your burst rotation to deal optimal damage. Same with PLunge, when they removed those that freed up a slot for alright i can use another ogcd and not worry about screwing up for example on GNB cartridges. You can continue savage claw combo or even place double down with another Ogcd instead of rough divide.
    We wouldn't want to screw up our rotation
    (0)
    Secretly had a crush on Mao

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