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  1. #21
    Player
    Merrigan's Avatar
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    Dec 2021
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    545
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    Merrigan Gilgard
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    Samurai Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    He clearly stated that Consoles holding the Game back which isnt even true at all

    And i cant remember one single instance in FFXIV where something like that backfired not one, maybe in different Games but that doesnt matter for FFXIV, so if you talk about Final just give me an example
    Yes, the console - not the players as such.

    Developing a game on a companion platform generally requires the mobilization of enormous resources - even the setting up of a separate studio. That's the first thing that bothers me, personally.

    The other aspect concerns gameplay. And no, I'm not going to talk about gcd, rest assured. However, there's one thing that shows that the game was designed for the console: target prioritization. Targeting is one of the hardest things to do on console, and this simple fact explains why a good proportion of mob packs don't include priority targets... Or that healing focuses on group heal, much more than solo heal. You can feel the heavy impact of the console on details like these. I'd also be inclined, but I could be wrong in this case, to suspect that the fact that your character almost automatically turns to bosses is aimed at console players, and not PCs (for whom it makes no sense).

    The separation of zones into very small instances is a legacy of the first consoles that hosted the game. And frankly, it's still one of the game's worst features.

    And last but not least, as I said above: difficult communication. This is (perhaps curiously?) what bothers me most. For me, an mmorpg where some of the players may be keyboard-less, thus preventing effective and rapid communication... It just doesn't make sense.
    (2)

  2. #22
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
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    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by AvoSturmfaust View Post
    One Thing for the "Mod on Consoles" a few People here saying this doesnt work on Consoles, but i clearly need to say you are wrong, i recently started to play Elders Scroll Online again and fun fact they added Mod Support for CONSOLES, FULL MOD SUPPORT, Modder can download a tool create the Mod and upload it on the ESO Site or somewhere and i can download it Ingame, the Times that "Mods" are a "dont work on conoles" things are changing, and ESO is not the first game with mod support for consoles.
    Last time I checked (about 3 minutes ago), ESO is not a cross-platform game. PC players and X-box players do not coexist on the same worlds. Switch and PS5 players to not coexist on the same worlds.

    And ESO's add-ons for consoles is all of, um, 9 days old. And limited to (reads note) "Note: This support is limited to UI-based addons only."

    The kicker? ESO's add-ons are curated, available in-game only from a menu, and "More complex mods or gameplay-altering scripts (like those seen on PC) will not be available on console."

    That might actually be a good thing for FFXIV. it isn't the same thing as World of Warcraft's add-on system (that also doesn't work on consoles, since WoW has never released a console version of the game).
    (2)

  3. #23
    Player
    Connor's Avatar
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    Feb 2013
    Location
    Limsa Lominsa
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    2,133
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Bait used to be believable…
    (2)

  4. #24
    Player
    AvoSturmfaust's Avatar
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    Feb 2020
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    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DPZ2 View Post
    Last time I checked (about 3 minutes ago), ESO is not a cross-platform game. PC players and X-box players do not coexist on the same worlds. Switch and PS5 players to not coexist on the same worlds.

    And ESO's add-ons for consoles is all of, um, 9 days old. And limited to (reads note) "Note: This support is limited to UI-based addons only."

    The kicker? ESO's add-ons are curated, available in-game only from a menu, and "More complex mods or gameplay-altering scripts (like those seen on PC) will not be available on console."

    That might actually be a good thing for FFXIV. it isn't the same thing as World of Warcraft's add-on system (that also doesn't work on consoles, since WoW has never released a console version of the game).
    The Spectrum of "ONLY UI MODs" seems not even true anymore or its rather big because, would you count a DPS Meter, or Scripts which are autonomous crafting for you call a "UI Mod"? just as 2 examples, because they are already in it and judging from a few Creators and People on the "Balance" equivalent for ESO it seems they even will go further in the future, most mod creator are currently waiting for a libary which is close to be released which allows them to convert NEARLY all of the good important Mods to the Consoles

    And if its now crossplay or not doesnt matter in that case, the only thing which matters is the fact consoles are able for modsupport
    (0)

  5. #25
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Merrigan View Post
    Yes, the console - not the players as such.

    Developing a game on a companion platform generally requires the mobilization of enormous resources - even the setting up of a separate studio. That's the first thing that bothers me, personally.

    The other aspect concerns gameplay. And no, I'm not going to talk about gcd, rest assured. However, there's one thing that shows that the game was designed for the console: target prioritization. Targeting is one of the hardest things to do on console, and this simple fact explains why a good proportion of mob packs don't include priority targets... Or that healing focuses on group heal, much more than solo heal. You can feel the heavy impact of the console on details like these. I'd also be inclined, but I could be wrong in this case, to suspect that the fact that your character almost automatically turns to bosses is aimed at console players, and not PCs (for whom it makes no sense).

    The separation of zones into very small instances is a legacy of the first consoles that hosted the game. And frankly, it's still one of the game's worst features.

    And last but not least, as I said above: difficult communication. This is (perhaps curiously?) what bothers me most. For me, an mmorpg where some of the players may be keyboard-less, thus preventing effective and rapid communication... It just doesn't make sense.
    1. You can use a normal Keyboard, which is personally for ma a requirement to play an MMORPG on consoles, so the communication is there, people are just too lazy and thats not a matter of consoles more likely a personal issue

    2. the "turn to enemys" thing is not really specific because of consoleplayer, iirc even LotR which is purely for Consoles had something like that in the Past dont know if its still there

    3. Targeting is the only really difficulty where i agree, but even then its just a matter of getting used to it and how you approach it, i mean healing is cancer anyway but mob prio target? ezpz, face the mob press square press x you got the target, if your settings are right, its a matter of not even half a second just as an example
    (0)

  6. #26
    Player
    Merrigan's Avatar
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    Dec 2021
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    545
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    Merrigan Gilgard
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    Spriggan
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    Samurai Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    1. You can use a normal Keyboard, which is personally for ma a requirement to play an MMORPG on consoles, so the communication is there, people are just too lazy and thats not a matter of consoles more likely a personal issue

    2. the "turn to enemys" thing is not really specific because of consoleplayer, iirc even LotR which is purely for Consoles had something like that in the Past dont know if its still there

    3. Targeting is the only really difficulty where i agree, but even then its just a matter of getting used to it and how you approach it, i mean healing is cancer anyway but mob prio target? ezpz, face the mob press square press x you got the target, if your settings are right, its a matter of not even half a second just as an example
    The problem isn't so much that it's possible or feasible: it's the fact that some of the game's features have been modified as a result, and some of them are objectively bad for the genre in general.

    And as for the keyboard, I know it's possible on console. But as you point out, it's not the reflex of a lot of people and it's... Awkward, on an mmorpg.
    (1)

  7. #27
    Player
    MayuAmakura's Avatar
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    Jun 2024
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    49
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    He clearly stated that Consoles holding the Game back which isnt even true at all

    And i cant remember one single instance in FFXIV where something like that backfired not one, maybe in different Games but that doesnt matter for FFXIV, so if you talk about Final just give me an example
    I mean he isn't that wrong though. Consoles do influence gaming today in a large manner. In fact, everything is dictated today by consoles. In ffxiv we get homogenized classes and easier gameplay + 2 second cooldown on spells. While most argue this is due to old code and slow servers, this today is exclusively made so people can play with controllers. If this game was faster like wow and had 50+ spells, I'd argue it would be very difficult to even use controller for it since keyboard + mouse will always win.
    (1)

  8. #28
    Player
    AvoSturmfaust's Avatar
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    Feb 2020
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    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MayuAmakura View Post
    I mean he isn't that wrong though. Consoles do influence gaming today in a large manner. In fact, everything is dictated today by consoles. In ffxiv we get homogenized classes and easier gameplay + 2 second cooldown on spells. While most argue this is due to old code and slow servers, this today is exclusively made so people can play with controllers. If this game was faster like wow and had 50+ spells, I'd argue it would be very difficult to even use controller for it since keyboard + mouse will always win.
    Oh and yet again

    1. Controller are not the reason for homogenized jobs, thats a wrong statement, and i really wanna see where you have your infos because thats straight up wrong and button bloat wasnt the issue either, i play on PC and Consoles and on both of them with Controller, and not one had i a issue to set up a proper working Layout, to try to blame that on Controllerplayer is meeeh
    2. The GCD Speed is not because of Controller, its because of the Mindset they had right from the start especially with weaving
    3. Nice WoW has 50 Spells, and only 5 are used, i played WoW for really long and yea most of the classes have really many Skills, but as some M Raider, you dont even use nearly all of them, look a bit into the different Class Rotations and you see how many are used from a "50 SKills Kit"
    (1)

  9. #29
    Player
    Merrigan's Avatar
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    Dec 2021
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    545
    Character
    Merrigan Gilgard
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    Spriggan
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    Samurai Lv 90
    As for the gcd, it seems to me, but I'm not sure (hence why I avoided mentioning it too much above) that it was indeed shorter in the beta, and that its lengthening is due to the import on consoles.
    (1)

  10. #30
    Player
    AvoSturmfaust's Avatar
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    Feb 2020
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    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Merrigan View Post
    As for the gcd, it seems to me, but I'm not sure (hence why I avoided mentioning it too much above) that it was indeed shorter in the beta, and that its lengthening is due to the import on consoles.
    I mean even if this is the case, then it would be a producer decision which wouldnt do any sense, i played WoW with a ControllerAddon and it worked fine, you can have the same Inputs or APM with a controller then a keyboard user has, thats why i dont even know where the mindset comes from that controller are slower then keyboards
    (0)

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