
Originally Posted by
Merrigan
Yes, the console - not the players as such.
Developing a game on a companion platform generally requires the mobilization of enormous resources - even the setting up of a separate studio. That's the first thing that bothers me, personally.
The other aspect concerns gameplay. And no, I'm not going to talk about gcd, rest assured. However, there's one thing that shows that the game was designed for the console: target prioritization. Targeting is one of the hardest things to do on console, and this simple fact explains why a good proportion of mob packs don't include priority targets... Or that healing focuses on group heal, much more than solo heal. You can feel the heavy impact of the console on details like these. I'd also be inclined, but I could be wrong in this case, to suspect that the fact that your character almost automatically turns to bosses is aimed at console players, and not PCs (for whom it makes no sense).
The separation of zones into very small instances is a legacy of the first consoles that hosted the game. And frankly, it's still one of the game's worst features.
And last but not least, as I said above: difficult communication. This is (perhaps curiously?) what bothers me most. For me, an mmorpg where some of the players may be keyboard-less, thus preventing effective and rapid communication... It just doesn't make sense.