Quote Originally Posted by PyurBlue View Post
Is anyone asking for that? The issue keeps getting framed as a binary one where the story has to overshadow every other part of the game or it has to be irrelevant. Those are only the most extreme options. The length of the story stops having downsides when it stops interfering with the MMO side of the game. I also don't see any benefit to making the story required when it comes to player interest. If anything, letting the player choose when to engage with the story should lead to the least burnout because there are no competing goals like trying to catch up with friends.

Going back and changing the structure of the game from ARR to DT would be a lot of work so there might not be many feasible ways to make changes there, but the future is an open book and I think the game could benefit a lot from allowing more player freedom and interaction.
Welcome to the FF forum, where everything is a false dilemma logical fallacy.

Also, people have been a big fan of the WoW story. DESPITE why people think, WoW is also a story driven MMO - its just broken into campagins. A lot of people are really enjoying the story of latest expansion TWW. I think the story is a bit short and can be confusing to players that havent played previous stories AND ALSO its an issue that they did shelf some earlier stories like classic when Cataclysm came out, but everything that happened before is still cannon.

Realistically, I'm not sure what the answer is, but even from a casual context, play through 500 hours of story so you can kill some things in OC with your friends is not the play, and the things available in ARR that Gyson described are largely either solo activities or largely dead content (with exceptions such as PvP). Like, thinking of level 50 content, really what is there? Gold Saucer, glam, pvp, and afking in limsa?