

The fact we don't have hard pulls since time in memorial is such a tragedy to me. Remember in ShB when they dared to put healing down mechanics on some mobs? Whatever happened to that?I'm not talking about optimisation. I'm talking about the basics. I don't think the game should allow people to hit level 100 as a WHM with only glare and cure 1 on their hotbars.
In what sense do you find Dawntrail dungeons harder than previous expansions? I think most of the complaints on Dt release were coming from newer players who started during Endwalker and hadn't played a dungeon without being ilvl synced before. Some of the bosses one or two overlapping mechanics but that's fairly normal. Overall I think the dungeons are the easiest they've ever been. There are no interrupts any more. No debuffs that need to be cleansed. There are a ridiculous number of forced single pulls, no big pulls bigger than 2 packs, and tanks have been massively overbuffed again.
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