Quote Originally Posted by Mawlzy View Post
I see that as two irreconcilable but legitimate playstyles, hence why I advocate a dual-track approach. Learning and implementing a rigid rotation is, for many, extremely boring.

It's the case in any MMO I can think of that those who want to push their limits and engage in high-end PvE will naturally gravitate towards external sources. Like even in CCGs it's rare for the game to tell you how to optimize your deck, so everyone goes to Icy Veins.
Yeah, I agree but I don't think that's a good approach to game design. The game has two distinctly separate groups of players. Group 1, who are so incompetent that they don't even know what they don't know, and group 2, who know how the game works and feel like they don't get to play the game when they engage with content that's designed for group 1.

IMO the game should ask more of players and do more to teach them how to do what it's asking of them. It would create a more fun and engaging experience for everyone.