Chemist!
Chemist chemist.
The answer is chemist.
The posts below are good too.![]()
Chemist!
Chemist chemist.
The answer is chemist.
The posts below are good too.![]()
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I hope the devs are listening. We need the devs to please listen.
Bits and pieces of them. I think Oracle's cycling Predict GCD as a mechanic could work really well in regular PVE (maybe another AST card rework). I think Phantom Kick could also work well in PVE. And having the strength of certain actions simply scale with job level like Offensive Aria could also be a way to clean up a lot of trait bloat.
yes but mostly no due to well the state of healers right now adding a new one will only damage it more then anything. once the healer problem is over yes I want it.
honestly I would like a berserk job and it could be a DPSand linked to warrior or being a stance for warrior that just turn it DPS instead of tank would be nice.
I see Oracle's being mix into sch in itself not much to add.
I see time mage being added with Astro but would love to see it being a magical debuffer would be interesting.
and that one I would love to see is canonnier because shooting canon and the lb could be a giant canon that nuke the place xx)
What is so exciting about chemist? It does nothing interesting, it doesn’t have an aesthetic as it has no unique casting animations. It’s basically just a dumping ground for use of items that used to be able to be used by anyone in Bozja
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'm pretty confident that Chemist will be a job in the future considering it was teased in shb's MSQ, and its niche was implied in the ALC/CUL Wachumeqimeqi quests. It likely won't have the item consumption mechanic like it does as a Phantom Job.
Chemist, but actually done well unlike the Phantom Job lol.
Ph. Chemist was actually done pretty well considering the FFV source.
If they ever consider adding it to main game not having a material cost for some healing spells it would be a total shame aswell!
Imagine having to prepare/grind materials or use ALC made stuff as consumables per cast in regular dungeons, heck make them more potent than other healers to compensate for the prep, and in case someone doesn't prep they still have a weak heal they can use. It would definitely add a lot of variety versus the other healers! ♥
Chemist: "Sorry guys I know I am late to tonight's progging, was just finishing my 2 hour grind of making high quality alchemist consumables. At least it wasn't longer like last time as I remembered to farm the ingredients in advance."Ph. Chemist was actually done pretty well considering the FFV source.
If they ever consider adding it to main game not having a material cost for some healing spells it would be a total shame aswell!
Imagine having to prepare/grind materials or use ALC made stuff as consumables per cast in regular dungeons, heck make them more potent than other healers to compensate for the prep, and in case someone doesn't prep they still have a weak heal they can use. It would definitely add a lot of variety versus the other healers! ♥
I don't recall much about FFV but you could be right. Personally when I think of Chemist I think of FFT where they're throwing potions at people. The OC version just uses the generic "use item" animation and the abilities are all pretty uninspired. Adding a material cost to casting is also obnoxious in the same way needing arrows to play bard would be.Ph. Chemist was actually done pretty well considering the FFV source.
If they ever consider adding it to main game not having a material cost for some healing spells it would be a total shame aswell!
Imagine having to prepare/grind materials or use ALC made stuff as consumables per cast in regular dungeons, heck make them more potent than other healers to compensate for the prep, and in case someone doesn't prep they still have a weak heal they can use. It would definitely add a lot of variety versus the other healers! ♥
I can only speak for myself but I don't want Chemist because it's "Using Your Inventory: The Job." I've been a proponent of adding it for years because I like the theme of healing from a scientific angle rather than a magical one and there's a ton of creative ways you can express that with alchemy, such as tossing a potion onto the ground to make some sort of healing gas cloud.
If anything the OC version seems to demonstrate that the devs don't really understand why people have been asking for this job. I've actually been meaning to write up a post going over some of the reasons they've said it couldn't work in the past. Maybe I'll try to do that soon.![]()
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