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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alahard View Post
    Borderlands work because the entire game is structured to gain all kinds of wacky weapons and random raritys with tons of different stats. One second your using a rocket pistol, and the next a smg that spits acid and grenades.

    It doesn't work in 14 because
    1)Randomized gear in ff14 is : substats that don't change how you play. Except for one. That makes certain clases a hinderance to play if the value is not optimal. There is no exciting gameplay change when gaining +50 det.

    2) Its not endless due to the fact there is only like 4 things gear can roll, and realistically it's only going to be dungeon gear. Which will get replaced with the tomegear anyways, which needs to have fixed stats.

    3) Every time random gear has been added, its caused more complaints then its worth for the whole community.

    A better "endless" form of gearing is alternate gearing, assuming square can get their OC/Bodja/Eureka equivalent out earlier, and proper. Long grinds that reflect in actual power gains both inside and outside that players can work towards.
    Of course any better casual gearing system, requires the dev to make good casual content. So closer to bodja style mix of content, but introduce it on launch, build on it patch by patch, and allow other activities ( treasure maps for example) also assist in the process.
    1) That was the whole point of bringing in exotic perks and making substats that do matter. Unless you're actually trying to defend the bland substats we currently have?

    2) Refer to above, and cf tome gear: no it won't because it would keep up in terms of efficiency with tome gear ideally. Savage would still get an edge because you can't get augmented tome during a savage patch.

    3) Because they keep fucking it up.

    Having alternative gear sources is also a great thing I've been advocating for yes, but everything they have given us during the whole of XIV history has been a shitshow that is always inferior to tome gear. It should COMPETE with it, else it's just useful inside eureka/bozja/oc and nowhere else.
    (0)

  2. #32
    Player
    Alahard's Avatar
    Join Date
    Jun 2024
    Posts
    52
    Character
    Alahard Highwind
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    1) That was the whole point of bringing in exotic perks and making substats that do matter. Unless you're actually trying to defend the bland substats we currently have?

    2) Refer to above, and cf tome gear: no it won't because it would keep up in terms of efficiency with tome gear ideally. Savage would still get an edge because you can't get augmented tome during a savage patch.

    3) Because they keep fucking it up.

    Having alternative gear sources is also a great thing I've been advocating for yes, but everything they have given us during the whole of XIV history has been a shitshow that is always inferior to tome gear. It should COMPETE with it, else it's just useful inside eureka/bozja/oc and nowhere else.
    1) Im not defending the current substats, But then it needs to be applied uniformly. Cant just give those effects to one group and not the other. Which either the savage effects need to be so broken to compete with the casual ones, which also need to be good to be worthwhile to grind for, or they will also be in a rng grindfest.

    2)If it keeps up with tome gear then the rng also applies to raiders since we rely on that level of gear. Half of the bis on average is upgraded tome, and non upgraded is also used while prog is happening.

    3) I guess you can say that? but in what way can they not mess it up? you either get a good roll or you dont.
    (1)
    Last edited by Alahard; 06-30-2025 at 05:51 AM. Reason: Misspell roll

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