Quote Originally Posted by Valence View Post
I think they need to re-evaluate gear sources, namely dungeon loot and NM raid gear, as well as AR gear.

- Dungeon loot could have semi rng perks (bring back pink gear from Diadem!), and perhaps those could be upgraded with various casual tokens obtained over time so that it can keep up with NM and tome gear. Go wild, bring fun random perks players can be proud of beyond +10 to the main stat or whatever. This would be disabled in savage content for safety (or not idc).
- Savage loot could also have fixed, by design perks (not rng) that keep it better than even tome gear or anything casual, specifically in hard content where any wild perk is disabled.

But what do I know... I just think the only thing Diadem 1.0 did right was the gear, funnily enough. It was fun going in to get better and weirder gear in there.
That was the worst part of Diadem. Doing all that work for the bis weapon only for it to roll only accuracy and nothing else.
No, random substats belong in the trash.

Quote Originally Posted by Valence View Post
- NM raid gear should be ilvl+10, same as baseline tome gear. NM raid gear is capped per week much like tome gear and has no business being starting ilvl like crafted. NM raid gear
That's probably the only thing in there that I agree with.

The bigger issue is horizontal gearing on one toon is just a pain in the arse. I have all these classes leveled, why is it difficult to get them geared after 2+ months?