You're fighting a losing battle there, the game is never gonna be like it used to be. There are Shadowbringer, Endwalker and Dawntrail generation of players who are used to everything being dumbed down. You bring it back to HW/SB levels and then the massive FFXIV decline will really start happening.
They crossed the south bank of the Rubicon on Shadowbringers when they decided to butcher everything down the way they did.
They're gonna come out and say the same thing they did for DRG and AST reworks for 7.0, that it's only gonna be small changes as they're working on something else. Then they're gonna announce that NIN is too stressful, so the whole ninjutsu system is getting changed into abilities instead of mudras.
Your conclusion is faulty i find, for a couple of simple reasons:You're fighting a losing battle there, the game is never gonna be like it used to be. There are Shadowbringer, Endwalker and Dawntrail generation of players who are used to everything being dumbed down. You bring it back to HW/SB levels and then the massive FFXIV decline will really start happening.
They crossed the south bank of the Rubicon on Shadowbringers when they decided to butcher everything down the way they did.
1. Todays class gameplay is something even the producer of the game considers a mistake as per his public statements
2. some people playing the game back then did not care for not playing optimally anyhow, they may not even notice anything changing
3. raiders will survive, I heard they like the challenge
4. There are also people that joined in ShB, EW and DT that are criticizing the boring class gameplay as well
and most importantly:
5. fun and engaging (do not read as: complex or difficult) jobs can elevate even the most boring fights, because they are the lens through which we experience battle content. Yoshi-P claims he falls asleep running normal dungeons, and that is not an experience you want your customers to have.
Also, who says I am fighting a battle? This is the official feedback channel for the game, I am a paying customer, this is the voice I have. Whether CS3 listens to me or not, or whether people agree with me or not is no skin off my back.
Last edited by ovIm; 06-25-2025 at 08:37 PM. Reason: added a word on #2
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
How can 8.0 bring more engaging job design when encounter design keeps getting in the way, as evidenced by Dawntrail? How can 8.0 address job design issues when Dawntrail keeps doing the exact opposite and doubles down onto those very issues?
I'd love to hear them talk about it, but I'm not huffing copium about it either. It's not going to happen, because in their minds jobs can't be revealed before the job action trailer and the media tour. It's like it has always been, and therefore will continue to be, and they'll die on that hill.
No, the reality is that veterans like us have become a hindrance to their designs. They'd rather have us out of the picture.
Welcome back to the forums for one month btw.![]()
The game still has more players and makes more money, so the current paradigm is superior to the old one. That's how the corpo brain works, and Yoshida's still a suit despite sometimes pretending otherwise.Your conclusion is faulty i find, for a couple of simple reasons:
1. Todays class gameplay is something even the producer of the game considers a mistake as per his public statements
2. some people playing the game back then did not care for not playing optimally anyhow, they may not even notice anything changing
3. raiders will survive, I heard they like the challenge
4. There are also people that joined in ShB, EW and DT that are criticizing the boring class gameplay as well
and most importantly:
5. fun and engaging (do not read as: complex or difficult) jobs can elevate even the most boring fights, because they are the lens through which we experience battle content. Yoshi-P claims he falls asleep running normal dungeons, and that is not an experience you want your customers to have.
Also, who says I am fighting a battle? This is the official feedback channel for the game, I am a paying customer, this is the voice I have. Whether CS3 listens to me or not, or whether people agree with me or not is no skin off my back.
Use your voice and give feedback as much as you want, and I would like the game to be a bit more challenging but it's highly unlikely. They didn't optimize everything just to attract more people, they did it cuz it's cheaper to design it that way.Your conclusion is faulty i find, for a couple of simple reasons:
1. Todays class gameplay is something even the producer of the game considers a mistake as per his public statements
2. some people playing the game back then did not care for not playing optimally anyhow, they may not even notice anything changing
3. raiders will survive, I heard they like the challenge
4. There are also people that joined in ShB, EW and DT that are criticizing the boring class gameplay as well
and most importantly:
5. fun and engaging (do not read as: complex or difficult) jobs can elevate even the most boring fights, because they are the lens through which we experience battle content. Yoshi-P claims he falls asleep running normal dungeons, and that is not an experience you want your customers to have.
Also, who says I am fighting a battle? This is the official feedback channel for the game, I am a paying customer, this is the voice I have. Whether CS3 listens to me or not, or whether people agree with me or not is no skin off my back.
The "I'm a paying customer" is just a weird mentality to have. They don't owe anything to their playerbase, as a company they only owe responsibility to their shareholders.
But I don’t understand why we can’t simply find middle ground.You're fighting a losing battle there, the game is never gonna be like it used to be. There are Shadowbringer, Endwalker and Dawntrail generation of players who are used to everything being dumbed down. You bring it back to HW/SB levels and then the massive FFXIV decline will really start happening.
They crossed the south bank of the Rubicon on Shadowbringers when they decided to butcher everything down the way they did.
I share exactly the OP's thoughts.
"Look forward to it!" is a catchphrase that I started to loathe, and is basically what we have regarding whatever is coming to 8.0's jobs.
But come to think of it... to actually look forward to something, we need some sort of reference, right? For jobs what is the reference we have? The rolling downhill that is been happening (more like a plummeting in DT) ever since Shadowbringers. How can I look forward to jobs in 8.0 when the CBU3 developers (and Yoshida green-lighting it) are the same ones that did the recent job changes?
Do they mean that I have to regard all of that just as some provisory fix because the real deal is coming? What is? Without communication, it's impossible to think positively about this. And by that, I don't even mean sharing specifics "Hey look at this new PLD resource gauge!" but at the very least the design philosophies that you have in mind. It raises a lot of questions to the director, such as:
Are you happy with the design brick wall that healers have today?
Are you happy with how almost superfluous the aiming role jobs are today? Are you even planning new aiming jobs with this scenario?
Do you truly think that the 2 min meta shackling the job design is creatively good?
We need communication. A 'Dev Talk', a letter, anything! At this rate all they are offering is the "Look Forward to it" that can be read more like a "Trust me bro".
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