Quote Originally Posted by ForsakenRoe View Post
I do worry that 7.3 will be a massive downturn in player count, even compared to what we've seen thus far. These simplified Job designs are meant to allow for the encounters to be 'the source of the complexity', but said complexity source (Savage/Ultimate) won't be in next patch. It'll just be the usual, 24man and an EX trial, unless they give us another Forked Tower (which would be a bit odd to pull out so soon after the previous one IMO). So we'll be going another 4 months before getting content that the Job kits are actually designed around, which might be too long for a lot more players
I understand more than most that pivoting direction in game design is no easy feat, but one of the most exhausting bad habits of XIV is the utter lack of urgency in virtually everything except for the 6.3 Paladin rework for some reason. Everything takes eons to change like the shaping of the planet. Why do we need to wait another year and a half for even modest gameplay improvements? I’m not asking for Pangea II, I’m asking for some shorter cooldowns on attack spells to make Dawntrail bearable enough for me to enjoy it before 8.0.