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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gyson View Post
    Sorry if it wasn't clear, but in the context of my points I'd define a shift from the current class design back to something akin to what we had in ARR and Heavensward as a radical change. As I said, I think if people are expecting that to happen they're going to be disappointed.

    And I don't see the changes in class design over the years as "not caring about the quality of their own game's job design". That's hardly fair to claim. The developers simply had their own ideas of what worked best for the game and those ideas differed from yours. You can argue that difference drove you away from the game, but that's different than painting them as a group of developers who don't care about the work they're doing on this game. They're not going to "suddenly care" because they've likely always cared. Whether they care or not isn't defined by whether the design matches the direction you want them to go. Your argument seems to be that Yoshi P is either genuine or full of hot air based on whether the results put a smile on your face. I don't recall him standing on a stage, citing your name, and promising to make you happy specifically, though. Going by your comments, you are definitely setting yourself up for disappointment.
    I don't really understand how I can set myself up for disappointment when I have virtually no expectations for the future of this game at this time. I'm here simply to do the only thing I can do before I completely give up and never look back, because I'd rather be proven wrong. What I talk about is based on what is possible, and what needs to be done to regain trust from those who have been continuously ignored and let down by the ongoing design philosophy.

    I'm not convinced that the designers care at all about job design in this game other than having it be good enough and left alone. I say this because we have continued to see sloppy execution of even basic design changes that shouldn't be pushed, yet are. Like the sloppy potency and MP adjustments to white mage DOTs in 6.1, where Aero II and Dia had the exact same potency, only Dia's MP cost increased. Or how Macrocosmos' potency was not updated with the launch of DT. Or how Pictomancer's nerf botched the numbers of their hammer phase. These are things that would never get pushed by a team that cared enough to properly balance test and quality control their adjustments before pushing.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't really understand how I can set myself up for disappointment when I have virtually no expectations for the future of this game at this time. I'm here simply to do the only thing I can do before I completely give up and never look back, because I'd rather be proven wrong. What I talk about is based on what is possible, and what needs to be done to regain trust from those who have been continuously ignored and let down by the ongoing design philosophy.

    I'm not convinced that the designers care at all about job design in this game other than having it be good enough and left alone. I say this because we have continued to see sloppy execution of even basic design changes that shouldn't be pushed, yet are. Like the sloppy potency and MP adjustments to white mage DOTs in 6.1, where Aero II and Dia had the exact same potency, only Dia's MP cost increased. Or how Macrocosmos' potency was not updated with the launch of DT. Or how Pictomancer's nerf botched the numbers of their hammer phase. These are things that would never get pushed by a team that cared enough to properly balance test and quality control their adjustments before pushing.
    I agree, but I do think they don't care and decided to cut their losses with their veterans, and gave us a nice quarantine zone in pvp for those of us who enjoy it.
    I do dare them to prove me wrong for 8.0 though, and I do hope they listen to you.
    (6)