I don't really understand how I can set myself up for disappointment when I have virtually no expectations for the future of this game at this time. I'm here simply to do the only thing I can do before I completely give up and never look back, because I'd rather be proven wrong. What I talk about is based on what is possible, and what needs to be done to regain trust from those who have been continuously ignored and let down by the ongoing design philosophy.
I'm not convinced that the designers care at all about job design in this game other than having it be good enough and left alone. I say this because we have continued to see sloppy execution of even basic design changes that shouldn't be pushed, yet are. Like the sloppy potency and MP adjustments to white mage DOTs in 6.1, where Aero II and Dia had the exact same potency, only Dia's MP cost increased. Or how Macrocosmos' potency was not updated with the launch of DT. Or how Pictomancer's nerf botched the numbers of their hammer phase. These are things that would never get pushed by a team that cared enough to properly balance test and quality control their adjustments before pushing.