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  1. #10
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    I can't speak for others, but me personally... My expectations are very low. I've already been gone. I'm just putting in a last ditch effort to share my feedback after Yoshi P promised to better listen to player feedback, but I'm hesitant to believe that sentiment is genuine. But I don't agree that fun, healthy, and unique job design is at odds with the current encounter design or that fixing the atrocious state of job design requires reworking years of encounter designs. How can you possibly know if any particular set of changes to the job roster will or won't function with the current encounter design? We have no frame of reference for what such a set of jobs could even look like other than at best looking back at Stormblood, and jobs in Stormblood were not so complex that a player today couldn't navigate any of them through whatever dungeons are currently in expert roulette or Savage even.
    My personal observation has been that earlier content focused more on tactics and respecting mechanics, and later content focuses more on mobility, dexterity, and awareness. The latter works better with more simplified rotations and combat (what we have now), while the former allows players more opportunity to babysit their UI and take advantage of procs and situational skills (what we used to have/what Bards largely still have relative to other classes).

    Think about the style of boss fights in, say, World of Darkness back in the day compared to today's Jeuno: The First Walk. In the former we had people needing to focus on specific tasks, mechanics that would wipe the raid if not respected, etc. Today we have dodge, memorize and dodge, run run run dodge.

    At any rate, I don't believe you can radically change every job and then just believe it'll all mesh well with all the content without running into problems. Much of that content has been balanced under the current class design.
    (3)
    Last edited by Gyson; 07-03-2025 at 08:51 AM.