Quote Originally Posted by Gyson View Post
Yes, I think people are setting themselves up for disappointment if they think there will be significant changes. So many encounters have been designed with the more simplified versions of our class design, which is why there is more emphasis on movement, reaction, and paying attention to what the boss is doing instead of focusing on your hotbar. There are probably a few Bards crying as they read this, and I feel for them. The point is, if they dramatically change the designs of our classes then they will need to go back and redesign countless encounters. That is just not going to happen.
I can't speak for others, but me personally... My expectations are very low. I've already been gone. I'm just putting in a last ditch effort to share my feedback after Yoshi P promised to better listen to player feedback, but I'm hesitant to believe that sentiment is genuine. But I don't agree that fun, healthy, and unique job design is at odds with the current encounter design or that fixing the atrocious state of job design requires reworking years of encounter designs. How can you possibly know if any particular set of changes to the job roster will or won't function with the current encounter design? We have no frame of reference for what such a set of jobs could even look like other than at best looking back at Stormblood, and jobs in Stormblood were not so complex that a player today couldn't navigate any of them through whatever dungeons are currently in expert roulette or Savage even.