Quote Originally Posted by Rithy255 View Post
I know a lot of people say players don't want difficult or interesting job design (it's just forum people crying) but ironically like 95% of people i've met in game (or social media about the game) have mentioned how bad job design has got.

I do think we have to admit that we need some friction with job design and in general it needs to be more appealing, playing a different job should feel unique and give you reason to repeat a content, maybe a reason why it feels like theirs nothing to do is the fact that once you clear or do something on one job, playing a different job isn't going to offer much of a different experience.

Though theirs honestly a lot they need to do, job design is just a big part of that.
I'm going to go out on a limb but I'll assume that what people confuse is that players may be afraid of getting obnoxiously bloated and endlessly long series of sheet music to play to pass for job rotations, and not necessarily job toolkits that are actually fun, engaging, and interact in a clever way with the gameplay they're presented with.