Quote Originally Posted by Underscore View Post
My predictions for 8.0 job design:

1. They will remove several beloved abilities from the jobs to free up hotbar space for unnecessary new actions added simply because it's tradition to do so.

2. Each job will receive 1-2 huge flashy finisher moves stapled onto their 2 minute burst.

3. The changes will be announced shortly before release and be widely unpopular. All player feedback given during that brief period will be ignored.

4. The changes will be implemented, and the devs won't reverse them because they never do that.
Earlier in DT, Yoshi P did describe them playing around with horizontal progression systems since the level cap won’t be going up. He gave an example of an idea they talked about being maybe you choose between two different enhancements for an action. That’s not what they’re going with and maybe it’s not even close.

It’s probably not going to be the same hollow approach that DT had, but horizontal doesn’t really promise anything of substance anyway. And the forum reaction was to assume the worst and that the choices would be meaningless. There would be a right answer and a wrong answer. Anyone who chose the wrong answer will be a troll. Etc.

So it’s also possible that this reaction may have influenced them to reel in their ideas if there was any ambition in them to begin with.