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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,166
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    The "improved encounter design" in 7.0 (7.2 onwards?) can be really well made, but it's still their formula of success with a few unique additions here and there. With that in mind, I do wonder what they even consider big enough to warrant the job changes be one of 8.0's selling points, even before the expansion is announced. Do they consider the fight design changes in 7.0+ a big thing?

    If we take the current paradigm, I can't see a way for most jobs to grow (and would dare somebody point how) without being massively reworked. Otherwise we'd see just more follow-up actions or new actions enabled by a 120s button press, like how Presence of Mind enables the usage of Glare IV.

    I guess it will either be a very meaningless rework, or a massive one to the point that I ask myself how they'll deliver that AND new jobs.
    The marketing from Yoshida was that there would be a huge paradigm shift in combat via improved encounter design in 7.2(I think he initially just said Dawntrail) and then job overhauls in 8.0 focusing on their identities and different ways to play. I do not see a single reason to believe him so far.
    (3)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Daralii View Post
    The marketing from Yoshida was that there would be a huge paradigm shift in combat via improved encounter design in 7.2(I think he initially just said Dawntrail) and then job overhauls in 8.0 focusing on their identities and different ways to play. I do not see a single reason to believe him so far.
    There wasn't a paradigm shift for the encounter design, I can't really put that as a reference to the 'size' of the expectation for 8.0's jobs.

    There's another thread discussing it, but honestly I feel that you can't design encounters and jobs separately, because one is part of the other.
    (5)