Quote Originally Posted by Sekundessounet View Post
For people making themselves angry, people imagining wild statements and then getting angry over the imaginary wild statements.

I see your point on a personal level, but communication on this scale and to such a crowd doesn't work in that framework sadly. Even if you indicate it is "subject to change" (as they often do tbh), you'll get people talking about this specific idea, maybe for some getting hyped up for that. But then if game dev happens and you end up going in a totally different direction, you create unnecessary disappointment. And then you also give gas to randos spamming discussion with "they obviously don't know what they're doing since they changed course compared to what they announced".
If you compare to the graphics update, sure there were changes and feedback after announcement, but you can also notice that they had a clear direction in mind before announcing it, and every change keeps it in that direction too in the end.

Like you say I think they're aware that job design is something people look forward too, but that's probably for around 7.4 and the next FanFest, not earlier.
Regardless, my concern is that job information will be handled like it has been in the past: radio silence until the last possible second when it’s far too late to take any feedback (assuming they’d be willing to take feedback that is). Whether it’s 7.3 or 7.4, talking about this now has the possibility (even if very small) to convince them to actually talk about jobs rather than hide every detail until October of 2026.

Still, if restoring job identity is actually going to be a part of 8.0 design, that implies change greater than “a new finisher and some animation upgrades” for every job. That could very well mean discussion and planning starts earlier than usual to give them time to revamp jobs. Honestly, one of the things I want to know about more than anything else is what do they consider the identity of each job to be? A set of slides going over what they believe the identity of each job to be would be a huge win.

Since I talked about Sage, I’ll use that as an example. Based on the identity it was described as having, and the identity it has in PVP, I would argue that Sage’s identity should match the following descriptions:
- A healer with a more aggressive play style; more DPS options than other healers — feels like a mini DPS. This will be expanded on.
- Main healing style should be through Kardia and Eukrasia. These should be a Sage’s go-to methods of healing and will be expanded upon; other heals should feel secondary for unexpected or tighter healing situations.
- Sacrifices utility for additional damage.

Bullet points like that would be enough.