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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,550
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ajisaii View Post
    I want what you're smoking. Drakesbane is the worst weaponskill in the entire game, it's slow, it takes way too long to apply the damage so you have a good chance to miss it if its your final gcd before a boss jumps away like bahamut in ucob and garuda in uwu who loves jumping. It also feels terrible to use there's no impact to it you might as well be hitting the boss with a wet noodle.
    I wouldn't say it's the worst, that honour goes straight to Storm's Path (it's literally 3 autoattack animations stapled together).

    In fact, in terms of 'what your player model does', my top 10 worst animation nominations would be:

    1: Storm's Path
    2: Medica 3 (the bug is still there)
    3/4: Chaotic Spring/Heaven's Thrust (they're kinda equally awful)
    5: Sepulchre (the PLD Atonement combo move)
    6/7: Scarlet Delirium/Comeuppance (they end so abruptly, it's like they forgot to make part of the animation)
    8: Ikishoten ('I have the power of god and anime on my side')
    9: Shadow of Death (why am I hitting the enemy with the handle of the scythe)
    10: Drakesbane probably goes around here, tied with a couple other garbage animations like Leaping Opo/Pouncing Coeurl for MNK, and Raiju for NIN (how do you take Chidori and make it look so... weird)

    But since it's visual aesthetics related, it's all subjective anyway. Special shoutout to Pouncing Coeurl on MNK though, for having that atrocious MGM lion roar every time you use it. Pretty impressive for an action to look bad but also sound bad

    Quote Originally Posted by ty_taurus View Post
    The main purpose of the thread is to emphasize that job design has been in a very poor state, Dawntrail has only continued to break the trust of players who care about job design, and we want to know if these vague talks of job identity in 8.0 will do anything to course correct from this runaway train of oversimplification.

    I think a live letter around 7.3 where Yoshi P can elaborate on what he and the designers see as the identity of each job and a rough idea of how they plan to fix each job would be huge
    I do worry that 7.3 will be a massive downturn in player count, even compared to what we've seen thus far. These simplified Job designs are meant to allow for the encounters to be 'the source of the complexity', but said complexity source (Savage/Ultimate) won't be in next patch. It'll just be the usual, 24man and an EX trial, unless they give us another Forked Tower (which would be a bit odd to pull out so soon after the previous one IMO). So we'll be going another 4 months before getting content that the Job kits are actually designed around, which might be too long for a lot more players
    (1)
    Last edited by ForsakenRoe; 07-08-2025 at 10:02 PM.

  2. #2
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    ... am I the only one who don't like VPR reawaken combo? >_>
    I appreciate they try the very anime "gotta go fast" moveset, but idk doesn't really feel impactful to me (except for the last hit)
    (0)

  3. #3
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Share? Easy : New animations, new VFX, new SFX and some long overdue QoL.... And, also expect some old Jobs getting the DRG/BLM/MNK treatment.
    Don't thank me, it's free ^^
    (0)

  4. #4
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Wow, people really don't care about how the game plays, but how it looks. Incredible.
    (1)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,550
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Wow, people really don't care about how the game plays, but how it looks. Incredible.
    We've talked about how the game plays for several years already, usually to the chorus of 'omg shut up if you don't like it play something else' or something to that effect

    But when it comes to 'Job Identity', visual and audio design are an integral part of that just as much as the function and rotational place of the action, hence it's being brought up

    I can't speak for everyone, but I absolutely do care about how the Jobs play. Why else would I have written this, if not because 'I want the Healers to play more uniquely from one another'
    (2)

  6. #6
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Altina_Orion View Post
    Wow, people really don't care about how the game plays, but how it looks. Incredible.
    Chill, we're just being out of topic.
    (0)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,661
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I do worry that 7.3 will be a massive downturn in player count, even compared to what we've seen thus far. These simplified Job designs are meant to allow for the encounters to be 'the source of the complexity', but said complexity source (Savage/Ultimate) won't be in next patch. It'll just be the usual, 24man and an EX trial, unless they give us another Forked Tower (which would be a bit odd to pull out so soon after the previous one IMO). So we'll be going another 4 months before getting content that the Job kits are actually designed around, which might be too long for a lot more players
    I understand more than most that pivoting direction in game design is no easy feat, but one of the most exhausting bad habits of XIV is the utter lack of urgency in virtually everything except for the 6.3 Paladin rework for some reason. Everything takes eons to change like the shaping of the planet. Why do we need to wait another year and a half for even modest gameplay improvements? I’m not asking for Pangea II, I’m asking for some shorter cooldowns on attack spells to make Dawntrail bearable enough for me to enjoy it before 8.0.
    (0)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,661
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    That being said, visuals can be an important bullet point for players, too. That's part of the reason for good amount of SCH players took an issue when it's revealed they're giving SCH Seraphism, not just because how it functions to forgo what makes a SCH SCH, it's also severely clashing with the job fantasy of being a genius military strategist being made to wear chastity robe of all... for what? Only Creatively Bankrup Unit 3 knows the real answer.
    I don’t know if you remember this or not, but I imagine most viewers won’t recognize this. But during the job actions reveal for Heavensward when Summoner got Dreadwyrm Trance, they talked about the future of Summoner being to gain the power to transform into Bahamut, which was met with a lot of “where’s Ramuh/Leviathan/Shiva?” And “remember when Summoners actually summoned things in FFXI?” And then two years later during the Stormblood job actions reveal, where Demi-Bahamut was introduced and players cheered, they commented on how they received feedback that summoner players did not want to become Bahamut; they just wanted to summon him.

    You know as I started writing this, my point was to go “what happened to those devs?” But then I recalled that Stormblood was also where they responded to White Mage players asking for buffs to compete with Astro, and said that would ruin the job fantasy of White Mage. So I guess cherry picking has always been a hobby of theirs, and healers are just never on the VIP list.
    (2)

  9. #9
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don’t know if you remember this or not, but I imagine most viewers won’t recognize this. But during the job actions reveal for Heavensward when Summoner got Dreadwyrm Trance, they talked about the future of Summoner being to gain the power to transform into Bahamut, which was met with a lot of “where’s Ramuh/Leviathan/Shiva?” And “remember when Summoners actually summoned things in FFXI?” And then two years later during the Stormblood job actions reveal, where Demi-Bahamut was introduced and players cheered, they commented on how they received feedback that summoner players did not want to become Bahamut; they just wanted to summon him.

    You know as I started writing this, my point was to go “what happened to those devs?” But then I recalled that Stormblood was also where they responded to White Mage players asking for buffs to compete with Astro, and said that would ruin the job fantasy of White Mage. So I guess cherry picking has always been a hobby of theirs, and healers are just never on the VIP list.
    The devs don't even cherry-pick anymore, they just completely ignore.
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,072
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    To be fair sacred soil in Japanese more correctly translates to “temporary fortress of safety” or “safety tactical camp”
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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