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  1. #131
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Glad to know somebody else felt something similar. I first noticed this on MNK's filler combo new animations. It feels like they're overemphasizing the particles without taking account how silly some movement looks when you remove all of that. They had no weight in it. The closest analogy that I could think of is like playing Ph.Berz from OC where all of your hits are AA slaps but they certainly do damage...yes...lol...
    Does anyone actually like elixir burst over elixir field

    That’s gotta be one of the biggest downgrades and I’m not even a MNK player
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #132
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Did they ever address the Medica 3 issue where you snap to the floor halfway through the animation (as you transition from 'casting' to 'the actual spell animation')?

    Also shoutout to the Chaotic Spring/Heavens' Thrust animations on DRG, they look absolutely ridiculous. Drakesbane is okay though
    I was also thinking about Dragoon's weird animations. For the longest time, Disembowel seemed so slow and goofy. I had to look up a video to make sure I knew what animations were associated with which actions cause I don't play Dragoon, but it looks like they updated Disembowel to not look so goofy? It didn't seem as slow and awkward in the video I found. Though turning your back to do a through-the-armpit stab is still such a strange way to use a spear and not a very effective way to disembowel anyone. But one action that looks absolutely pitiful particularly because of the particle effects is Coerthan Torment. There's like a dozen slash effects that emminate from you, but you only swing your spear twice. Also the two swings you take make no sense for a piercing weapon: a headsplitter and a spear uppercut. Do dragoons think they have an axe?
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #133
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    341
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Glad to know somebody else felt something similar. I first noticed this on MNK's filler combo new animations. It feels like they're overemphasizing the particles without taking account how silly some movement looks when you remove all of that. They had no weight in it. The closest analogy that I could think of is like playing Ph.Berz from OC where all of your hits are AA slaps but they certainly do damage...yes...lol...
    God, I hate the new MNK animations so much. You leap into the air and start swiping your arms. What is so great about that? Bootshine was rapid punches with both hands, it made sense, and felt good.
    (5)

  4. #134
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    816
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Does anyone actually like elixir burst over elixir field

    That’s gotta be one of the biggest downgrades and I’m not even a MNK player
    I also prefer Tornado Kick over Phantom Rush. Wish we could choose the visuals tbf
    (1)

  5. #135
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,495
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Also shoutout to the Chaotic Spring/Heavens' Thrust animations on DRG, they look absolutely ridiculous. Drakesbane is okay though
    Chaotic Spring is a massive downgrade from Chaos Thrust and Heavens' Thrust looks kind of goofy but Drakesbane is easily one of the worst animations in the entire game. I'm astonished how that one made it into the live game.


    Quote Originally Posted by ty_taurus View Post
    I was also thinking about Dragoon's weird animations. For the longest time, Disembowel seemed so slow and goofy. I had to look up a video to make sure I knew what animations were associated with which actions cause I don't play Dragoon, but it looks like they updated Disembowel to not look so goofy? It didn't seem as slow and awkward in the video I found.
    Personally I think Disembowel is a fantastic animation. It looks cool and really sells the weight and impact of the lance. It was replaced with Spiral Blow which is also good but would be better if they trimmed off the pointless wave to the side at the start IMO.
    (1)

  6. #136
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    363
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daralii View Post

    The shitty character animations for newer skills bugs me to no end, but I guess it's irrelevant when the particle effects mask everything.
    Disesteem is complete ass. Whats with the wings, why are they copy pasted lazily, are XIV classes evolving into variations of WHM like some kind of carcinization? Where is the sound? Why is it an almost straight rectangle with no attempt to blend the edges?

    (2)

  7. #137
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mecia View Post
    Disesteem is complete ass. Whats with the wings, why are they copy pasted lazily, are XIV classes evolving into variations of WHM like some kind of carcinization? Where is the sound? Why is it an almost straight rectangle with no attempt to blend the edges?

    Wings truly are the carcinization of the entire FF series.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #138
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    240
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Is this just a discussion on animations? Because if it is I truly give up on the playerbase.
    (1)

  9. #139
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    92
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Also shoutout to the Chaotic Spring/Heavens' Thrust animations on DRG, they look absolutely ridiculous. Drakesbane is okay though
    I want what you're smoking. Drakesbane is the worst weaponskill in the entire game, it's slow, it takes way too long to apply the damage so you have a good chance to miss it if its your final gcd before a boss jumps away like bahamut in ucob and garuda in uwu who loves jumping. It also feels terrible to use there's no impact to it you might as well be hitting the boss with a wet noodle.
    (2)

  10. #140
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Altina_Orion View Post
    Is this just a discussion on animations? Because if it is I truly give up on the playerbase.
    It’s not supposed to be a commentary on animations. It’s just a tangent that’s developed.

    The main purpose of the thread is to emphasize that job design has been in a very poor state, Dawntrail has only continued to break the trust of players who care about job design, and we want to know if these vague talks of job identity in 8.0 will do anything to course correct from this runaway train of oversimplification.

    I think a live letter around 7.3 where Yoshi P can elaborate on what he and the designers see as the identity of each job and a rough idea of how they plan to fix each job would be huge. I want to see open communication, transparency, and a willingness to listen to feedback. When you announce you’re gutting Viper 6 days into Dawntrail’s launch and everyone tells you “please no!” Maybe reconsider?
    (2)

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