I wouldn't say it's the worst, that honour goes straight to Storm's Path (it's literally 3 autoattack animations stapled together).
In fact, in terms of 'what your player model does', my top 10 worst animation nominations would be:
1: Storm's Path
2: Medica 3 (the bug is still there)
3/4: Chaotic Spring/Heaven's Thrust (they're kinda equally awful)
5: Sepulchre (the PLD Atonement combo move)
6/7: Scarlet Delirium/Comeuppance (they end so abruptly, it's like they forgot to make part of the animation)
8: Ikishoten ('I have the power of god and anime on my side')
9: Shadow of Death (why am I hitting the enemy with the handle of the scythe)
10: Drakesbane probably goes around here, tied with a couple other garbage animations like Leaping Opo/Pouncing Coeurl for MNK, and Raiju for NIN (how do you take Chidori and make it look so... weird)
But since it's visual aesthetics related, it's all subjective anyway. Special shoutout to Pouncing Coeurl on MNK though, for having that atrocious MGM lion roar every time you use it. Pretty impressive for an action to look bad but also sound bad
I do worry that 7.3 will be a massive downturn in player count, even compared to what we've seen thus far. These simplified Job designs are meant to allow for the encounters to be 'the source of the complexity', but said complexity source (Savage/Ultimate) won't be in next patch. It'll just be the usual, 24man and an EX trial, unless they give us another Forked Tower (which would be a bit odd to pull out so soon after the previous one IMO). So we'll be going another 4 months before getting content that the Job kits are actually designed around, which might be too long for a lot more players



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