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  1. #111
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    168
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    I mean, how are you gonna make the trap aspect matter on normal mode considering they can already be cheesed as-is, and making them not even instakill would defeat the point of having them in the first place? Like sure, I think the skills could have alternate effects for outside FTB, but in general, much like DRN, all the unique parts of field exploration content become entirely inconsequential the second they don't actually kill you.
    (1)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  2. #112
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by 0blivion View Post
    I mean, how are you gonna make the trap aspect matter on normal mode considering they can already be cheesed as-is, and making them not even instakill would defeat the point of having them in the first place? Like sure, I think the skills could have alternate effects for outside FTB, but in general, much like DRN, all the unique parts of field exploration content become entirely inconsequential the second they don't actually kill you.
    Basically do to Forked what DRN did to DRS

    DRN’s traps still killed you, you could still precept them. All the skills still worked the same (other than arguably pure essence of the divine) it’s just the fights themselves were easier (and they removed very problematic aspects like minotaur and slimes/golems)

    Just take forked, make the bosses easier, remove hard checks like using stop to stop the idols from casting raidwides, possible either delete bridges or make it much more simple and make the support puzzle a small extra thing one party can do like Lyon in the final boss of CLL
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #113
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    168
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Help the "delete bridges" made me cackle because, yeah, they'd need to.
    (4)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  4. #114
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,458
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Basically do to Forked what DRN did to DRS

    DRN’s traps still killed you, you could still precept them. All the skills still worked the same (other than arguably pure essence of the divine) it’s just the fights themselves were easier (and they removed very problematic aspects like minotaur and slimes/golems)

    Just take forked, make the bosses easier, remove hard checks like using stop to stop the idols from casting raidwides, possible either delete bridges or make it much more simple and make the support puzzle a small extra thing one party can do like Lyon in the final boss of CLL
    *Nods* There’s people on the other thread about the PF fix saying how this isn’t really Savage difficulty, more like Extreme. But I’d say the rez restrictions and the wipe mechs themselves are what puts it on Savage difficulty. Someone on a discord I belong to listed out 23 specific things that have to be done by people using a specific phantom job, that can cause a wipe if not done correctly. To me, that’s enough to be considered Savage. And it’s also enough room for error for me to put it off even further, if not altogether, if we don’t get a Normal mode added.

    A Normal mode would be something I’d want to do over and over again. This version? Endure it once and never touch it again, assuming I’m lucky enough to clear before I get sick of trying.
    (9)

  5. #115
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,256
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Their explanation, that they ran out of time or that there was a "cost" issue or whatever, is comical to me. It's like they did triage but in reverse. Instead of focusing their limited development time on something that could provide the maximum enjoyment for the largest amount of people, they hyperfocused on something turbo-niche that ultimately wound up being gatekept behind a discord and enjoyed by mostly raidslop enjoyers and amassed a whopping 400 clears after several weeks. Again. This is like the third time this has happened, lmao. They keep prioritizing this endgame sweaty poopsock crowd that makes up a minority, while most of the game's population which is casual just waits patiently for something that doesn't require prefight knowledge and markers and synchronized coordination and bodychecks for days so that one guy screwing up can anchor your progress all night.
    But hey, I mean -- at least twitch raidstreamers are happy. Subcount's falling off a cliff and the game is visibly emptier outside of roleplay gooner areas, but at least twitch raidstreamers are giving the game a thumbs up on stream. Thank god, too. Where would we be without praise from out of touch players who never leave the comfort of their static?
    (16)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  6. #116
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    I have one very simple question for people asking for a 'Normal Mode' of Forked Tower.

    Baldesion Arsenal is so popular to this day that many players will go out of their way to join Discord groups for clears.

    Delubrum Reginae is PF-able, and yet there's practically zero listings for it most of the time.

    If Delubrum Reginae is this super-amazing, flawless, example that the devs should follow to the letter for ALL content relating to Occult Crescent, why is it comparatively dead from a player interest standpoint?
    You're comparing FT to the wrong thing. You shouldn't be comparing it to DR. You should be comparing it to CLL and Dalriada. Those are both accessed inside the instance the way BA and FT are. And they are both still popular. I just took friends through Dalriada right before OC dropped so they could finally finish Bozja. You don't see the maximum numbers of people like when it was current, but there is still plenty of interest from those inside the instance and it's very easy to clear. I did CLL not too far back as well and it also wasn't an issue. Bozja is not hugely populated and can be hard to get people interested in FATEs but the instanced CEs still get plenty of participation from those inside the instances.
    (6)

  7. #117
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    *Nods* There’s people on the other thread about the PF fix saying how this isn’t really Savage difficulty, more like Extreme. But I’d say the rez restrictions and the wipe mechs themselves are what puts it on Savage difficulty. Someone on a discord I belong to listed out 23 specific things that have to be done by people using a specific phantom job, that can cause a wipe if not done correctly. To me, that’s enough to be considered Savage. And it’s also enough room for error for me to put it off even further, if not altogether, if we don’t get a Normal mode added.

    A Normal mode would be something I’d want to do over and over again. This version? Endure it once and never touch it again, assuming I’m lucky enough to clear before I get sick of trying.
    The crazy this is that even Savage lets you try again immediately. And we complained about body checks in Savage not because we want things easy but because it's artificial difficulty. Panda was body check after body check after body check. You had very little options to recover so you had mechanics you couldn't even see until you could run the body check gauntlet perfectly. These past two tiers have been praised because there are still body checks but they're used tactically and allow room to recover and see mechanics. We all complain about add phase in m6s but we also praise it because it's real difficulty in needing to prioritize targets and refine dps to get past that wall. So it's kind of even more head-scratching that they go back to this artificial difficulty when they had a lot of feedback from even the raiding community that we didn't like it either.
    (4)

  8. #118
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    202
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The crazy this is that even Savage lets you try again immediately. And we complained about body checks in Savage not because we want things easy but because it's artificial difficulty. Panda was body check after body check after body check. You had very little options to recover so you had mechanics you couldn't even see until you could run the body check gauntlet perfectly.
    Bodychecks are the teams favourite form of padding for the combat design in this game. Don't know what mechanic to add to make it harder? Bodycheck time! I concur with your point completely.
    (9)

  9. #119
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,458
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The crazy this is that even Savage lets you try again immediately.
    Exactly. Having content difficult enough to have to prog, but not being able to repeat it at will until you get the hang of it is just not fun for me. Even with the PF fix, it’s still going to be finding a run that works with your schedule with a Discord group, and hope you can eek out a clear without hitting your rez limit or wiping the raid, or you’re going to be repeating the process all over again.
    (5)

  10. #120
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Looking at the first boss, they could easily make a normal version out of it without having to remake the fight.

    1: Show telegraph at casting start.
    2: Rotate gets the rotating marker and pre-mark the danger zone
    3: Meteors as normal, instead of four updraft markers on people, they have two fixed locations on the meteor side
    4: Adds, two options, either use dispel on the red add, or kill the smaller adds to remove the defense buff (if the group lacks time mages)
    5: No floating towers

    With these changes, even a complete random group with no communication should be able to beat it. And you don't need to remake the entire fight. It's still mostly like the current fight, but makes it easier to see what's going to happen so people can adjust earlier for it.
    (3)

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