Quote Originally Posted by Jeeqbit View Post
No it is the intended difficulty, because they intended it to be high-end.

The issue is players were expecting a normal mode instead and they acknowledge that. It doesn't mean they will magically make it not high-end content.

Their solution is that future field areas will have a normal mode.
They also said “having multiple difficulty levels would’ve been ideal.” So yes this was the intended difficulty level for the harder version, no question about that, which we know is the original, since they start hard and scale down for most things.

So when they go on to say: “unfortunately, with the time constraints that we had, we lacked the development resources to design and debug two separate difficulties in addition to creating large-scale battle content like Forked Tower from the ground up.” That makes it sound like they probably did intend for two versions originally, but due to “time constraints” and “lack of resources,” the Normal mode got scrapped, and they thought it would be okay because those that cleared could just carry everyone else, essentially.

Still the way they say “the next large scale dungeon” leads me to believe that we’re in for the same thing in North Horn: “Although we couldn't do it for Forked Tower, we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon.” Both Horns have their own Forked Tower, so I’m not hopeful that North will have two modes, and even if it does, it will feel unbalanced if they don’t add one to South as well.