Quote Originally Posted by Supersnow845 View Post
I really don’t think when they said “forked tower” they meant blood AND magic. While we know that the other one will be magic we can’t even guarantee it will be called forked tower specifically

Regardless this just reads like “next raid will plan to have a normal” which is forked tower magic
I hope you’re right, but the name of the dungeon is “Forked Tower: Blood,” and the next will likely be “Forked Tower: Magic.” It reads to me like these are mirror images of each other; two halves of a whole. Guess it depends on how the devs see them: as one overall dungeon in two parts or as separate entities. They’re usually very careful in their wording/translation on these digests, which is why it takes so long after the LL for them to be posted.

At any rate, if they’re not going to do a Normal mode for both, they should look into things they can do so the zone isn’t totally ruined for those that can’t or don’t want to deal with the current Tower format. Some ideas would be an exploratory mode like I suggested a few pages back to allow all five field notes to be collected. I’m sure even those that clear the Tower would appreciate being able to go back in for gpose purposes, since you probably don’t have much time in there after the last boss before the instance timer runs out. I would also add the TT card to the Sanguinite shop for a modest amount, maybe 10, like the furnishings that are Sanguinite exclusive and don’t drop from zone chests. And finally, added incentive to spawn the support fate for those outside the Tower. With the way they’re fixing the instances, it should NOT be made mandatory, because it will now be possible to have an empty instance for just the Tower alliance. But they should beef up the rewards for both inside and outside, to overcome the current trend of groups skipping it altogether. Maybe 5 Sanguinite outside (adjusting for the rarity of seeing the support fate at all), and extra for the Tower group plus maybe some gold to add to the chests.