



Forked tower magic having or not having a normal mode is also going to be impacted by how they choose to do gear progression beyond what we currently have because as it stands sanguinite is not accessible to casuals to +2 gear is inaccessible
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Not quite. There is a support fate that spawns when people are in the tower that rewards participants with sanguinite. Only 2, but it's better than nothing.




It’s 360 sanguinite for a full set of +2
180 support fates for one of 7 sets of gear is basically the equivalent of being inaccessible
Especially since the support fate spawns right before the final boss so not every forked instance reaches it and since it needs to solve the puzzle to spawn it’s actually time optimal to skip it which is a new meta I’m seeing forming the last few days
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Hell, the amount of Sanguinite you get for killing the bosses is barely anything as is when progging. I would have thought they'd design it so you can get a fair bit of Sanguinite by doing FT so you can get +2 equipment faster to better tackle Forked Tower. Kinda like how they used to design progression on Savage with the first two being easy enough to get into and get gear so you can prog the harder 3/4. The fact that the first boss drops 1 is pretty ridiculous. lol




Sanguinite being massively backloaded is another big problem with forkedHell, the amount of Sanguinite you get for killing the bosses is barely anything as is when progging. I would have thought they'd design it so you can get a fair bit of Sanguinite by doing FT so you can get +2 equipment faster to better tackle Forked Tower. Kinda like how they used to design progression on Savage with the first two being easy enough to get into and get gear so you can prog the harder 3/4. The fact that the first boss drops 1 is pretty ridiculous. lol
Eureka understood this ironically because doing ovni->art/owain->raiden->hallways->portal->support fate
Was a really good farming loop to get eureka fragments to eventually tackle AV and ozma
Meanwhile if you aren’t making it to at least clearing marble dragon consistently you may as well just wait for the support fate. I don’t know why the support fate doesn’t spawn between dead stars and marble dragon, that way people can decide if they want to tackle marble dragon or spawn the support fate then leave and do it with the people outside in OC
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
No wonder they had that 100 clear achievement...



Another side effect of the way this content was set up… great, now we have a “meta” that excludes those outside the Tower getting anything at all. No wonder I’ve only seen two support fates! Not that I was planning to build a whole set of +2 gear with only 2 sanguinite at a time anyways, but I thought maybe I’d have a piece or two before the next zone hit.
So not only am I missing 5 field notes, a TT card and the experience of exploring the Tower at will, but I’ll be even more undergeared than expected going into the next zone. A Normal mode needs to happen.




I’m still questioning how they intend to do gear in north hornAnother side effect of the way this content was set up… great, now we have a “meta” that excludes those outside the Tower getting anything at all. No wonder I’ve only seen two support fates! Not that I was planning to build a whole set of +2 gear with only 2 sanguinite at a time anyways, but I thought maybe I’d have a piece or two before the next zone hit.
So not only am I missing 5 field notes, a TT card and the experience of exploring the Tower at will, but I’ll be even more undergeared than expected going into the next zone. A Normal mode needs to happen.
I’m like 99% sure they won’t make north horn gear upgrade from +2 without making sanguinite more accessible outside of forked but I’m less sure they will attempt to avoid either of
1) making it so north horn uses a different progression system so +2 remains BIS for north horn
2) 7.45 phantom jobs are purchasable with sanguinite rather than gold/silver or fates
Either way if they don’t add a normal (which they won’t) there needs to be an alternate route to sanguinite because this does work like DRS
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I think probably the North Horn gear + jobs will be massively overpowered in South Horn content, and they expect that once some people have upgraded they'll be able to steamroll the older raid. Which doesn't actually solve the problem for anyone who doesn't want to join a discord and be carried but I don't think SE cares about anything except clear rate statsI’m still questioning how they intend to do gear in north horn
I’m like 99% sure they won’t make north horn gear upgrade from +2 without making sanguinite more accessible outside of forked but I’m less sure they will attempt to avoid either of
1) making it so north horn uses a different progression system so +2 remains BIS for north horn
2) 7.45 phantom jobs are purchasable with sanguinite rather than gold/silver or fates
Either way if they don’t add a normal (which they won’t) there needs to be an alternate route to sanguinite because this does work like DRS
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