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  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,778
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daralii View Post
    There was no hard confirmation on FT: Magic having a normal mode, as was clarified to me. It was just a "We'll think about it, maybe".
    Figures… *sigh* to go from CLL/Dal/DRN to go with BA2, twice, is really disappointing.
    (3)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Forked tower magic having or not having a normal mode is also going to be impacted by how they choose to do gear progression beyond what we currently have because as it stands sanguinite is not accessible to casuals to +2 gear is inaccessible
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Forked tower magic having or not having a normal mode is also going to be impacted by how they choose to do gear progression beyond what we currently have because as it stands sanguinite is not accessible to casuals to +2 gear is inaccessible
    Not quite. There is a support fate that spawns when people are in the tower that rewards participants with sanguinite. Only 2, but it's better than nothing.
    (2)

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BristolRuss View Post
    Not quite. There is a support fate that spawns when people are in the tower that rewards participants with sanguinite. Only 2, but it's better than nothing.
    It’s 360 sanguinite for a full set of +2

    180 support fates for one of 7 sets of gear is basically the equivalent of being inaccessible

    Especially since the support fate spawns right before the final boss so not every forked instance reaches it and since it needs to solve the puzzle to spawn it’s actually time optimal to skip it which is a new meta I’m seeing forming the last few days
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    209
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Hell, the amount of Sanguinite you get for killing the bosses is barely anything as is when progging. I would have thought they'd design it so you can get a fair bit of Sanguinite by doing FT so you can get +2 equipment faster to better tackle Forked Tower. Kinda like how they used to design progression on Savage with the first two being easy enough to get into and get gear so you can prog the harder 3/4. The fact that the first boss drops 1 is pretty ridiculous. lol
    (4)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SeriousPan View Post
    Hell, the amount of Sanguinite you get for killing the bosses is barely anything as is when progging. I would have thought they'd design it so you can get a fair bit of Sanguinite by doing FT so you can get +2 equipment faster to better tackle Forked Tower. Kinda like how they used to design progression on Savage with the first two being easy enough to get into and get gear so you can prog the harder 3/4. The fact that the first boss drops 1 is pretty ridiculous. lol
    Sanguinite being massively backloaded is another big problem with forked

    Eureka understood this ironically because doing ovni->art/owain->raiden->hallways->portal->support fate

    Was a really good farming loop to get eureka fragments to eventually tackle AV and ozma

    Meanwhile if you aren’t making it to at least clearing marble dragon consistently you may as well just wait for the support fate. I don’t know why the support fate doesn’t spawn between dead stars and marble dragon, that way people can decide if they want to tackle marble dragon or spawn the support fate then leave and do it with the people outside in OC
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    473
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    No wonder they had that 100 clear achievement...
    (2)

  8. #8
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,778
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Especially since the support fate spawns right before the final boss so not every forked instance reaches it and since it needs to solve the puzzle to spawn it’s actually time optimal to skip it which is a new meta I’m seeing forming the last few days
    Another side effect of the way this content was set up… great, now we have a “meta” that excludes those outside the Tower getting anything at all. No wonder I’ve only seen two support fates! Not that I was planning to build a whole set of +2 gear with only 2 sanguinite at a time anyways, but I thought maybe I’d have a piece or two before the next zone hit.

    So not only am I missing 5 field notes, a TT card and the experience of exploring the Tower at will, but I’ll be even more undergeared than expected going into the next zone. A Normal mode needs to happen.
    (6)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Another side effect of the way this content was set up… great, now we have a “meta” that excludes those outside the Tower getting anything at all. No wonder I’ve only seen two support fates! Not that I was planning to build a whole set of +2 gear with only 2 sanguinite at a time anyways, but I thought maybe I’d have a piece or two before the next zone hit.

    So not only am I missing 5 field notes, a TT card and the experience of exploring the Tower at will, but I’ll be even more undergeared than expected going into the next zone. A Normal mode needs to happen.
    I’m still questioning how they intend to do gear in north horn

    I’m like 99% sure they won’t make north horn gear upgrade from +2 without making sanguinite more accessible outside of forked but I’m less sure they will attempt to avoid either of

    1) making it so north horn uses a different progression system so +2 remains BIS for north horn
    2) 7.45 phantom jobs are purchasable with sanguinite rather than gold/silver or fates

    Either way if they don’t add a normal (which they won’t) there needs to be an alternate route to sanguinite because this does work like DRS
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    357
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m still questioning how they intend to do gear in north horn

    I’m like 99% sure they won’t make north horn gear upgrade from +2 without making sanguinite more accessible outside of forked but I’m less sure they will attempt to avoid either of

    1) making it so north horn uses a different progression system so +2 remains BIS for north horn
    2) 7.45 phantom jobs are purchasable with sanguinite rather than gold/silver or fates

    Either way if they don’t add a normal (which they won’t) there needs to be an alternate route to sanguinite because this does work like DRS
    I think probably the North Horn gear + jobs will be massively overpowered in South Horn content, and they expect that once some people have upgraded they'll be able to steamroll the older raid. Which doesn't actually solve the problem for anyone who doesn't want to join a discord and be carried but I don't think SE cares about anything except clear rate stats
    (4)

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