'Noooooo we're gonna have a deep dungeon to level, we cant let the exploratory zone devalue that by allowing leveling' -argument I heard when I made fun of OC for not allowing leveling.Extreme primals fit that bill pretty well, as did other content such CLL, Dalriada, Delubrum, all of which were approachable and offered significant replay value, between common sense decisions like allowing Bozja to serve as a levelling experience and having a fairly well designed relic on-expansion. Much of the other content is bogged down by poor implementation e.g., developers and producers with decades of experience still trying to figure out how cross-team collaboration works. None of the requests here are really that difficult, so I am not sure how you're deriving insanity from it unless you're being intentionally obtuse.
A game with a population cratering to 2017-levels, in addition to stakeholder meetings with concerns around declining population and declining quality would suggest that this game isn't really all that thriving, to be honest.
This argument is stupid beyond compherison tbh, let us have choices. Not everyone likes Exploration Zones. Not everyone likes DD. Having more options are generally better than having less. If the issue was Knowledge level going up and down required the xp bar, they could've made knowledge shown in the ph. job menu and make it like 20000 for max level.
Yep.This argument is stupid beyond compherison tbh, let us have choices. Not everyone likes Exploration Zones. Not everyone likes DD. Having more options are generally better than having less. If the issue was Knowledge level going up and down required the xp bar, they could've made knowledge shown in the ph. job menu and make it like 20000 for max level.
You would think that actually having diverse methods of levelling outside of dungeons and FATEs would be a good idea... But apparently not.
The funny part of this is that the game is actually so obsessed with trying to dictate how you play that the moment something unique, new or fairly creative comes around that they must patch it, e.g., alliance raids serving as a practical way to gain exp.
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