Who said I was talking about FL? That's not the only PvP mode...
Also, this quaint notion of "range"... yes, I can spend all my time running away from every one who's trying to chase me down, but then I'll be doing nothing useful while getting killed anyway.
Unless, of course, I used it on someone else in the party... because, you know, healer, maybe that's what a healer ought to be doing? Maybe there was someone in the thick-of-combat who looked like they needed an assist right then and there?
Unless, of course, the player that "needs" CC isn't actually in range, or spent a split second to peak out from behind a wall before hiding again...
It's all good and well to list out theoretical possibilities, but actual practice and combat are very different. And thus far, no one's mentioned anything useful and actionable that couldn't have been gleaned from
the official job guides.
But then, that's what makes PvP "interesting", yah? The fact that it's so varied that you can't reduce explanations down to a few pithy phrases.
But none of this gets at
my original point:
There is plenty of PvE content that prevents you from acting as you desire, and no one complains about any of that... aside from Strayborough... because all of those other instances make it clear what you have to do to avoid a sad fate, at least in retrospect.