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  1. #191
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,467
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by 0blivion View Post
    I backread and saw someone unironically call Unreal "higher difficulty". That shows me how screwed this thread is. If you can't handle DT dungeon design (still very free and easy), that is a you problem. Same for raids. "But muh sub" - FFXV had several people give up too because they sucked at the game. So did some of the people dying on the infamously bad bossfight in KH1. They paid for those games, but they can't be expected to get coddled at the expense of literally everyone else.
    You're one of the people who needs to read my post the most. Between this thread and your behavior in the Forked Tower threads and calling people parasites. You are completely out of touch with normal players. And you look down your nose at anyone who can't play a video game as well as you do. If you don't want to get the dirt of the "lessers" on you, then people like you should stick to your special flower premade groups and leave the people like me to guide and support them in roulettes and other content. You and your attitude are making the game worse.
    (25)

  2. #192
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    240
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volgia View Post
    It made me think Dawntrail was gonna get more creative with it's boss designs on expert dungeons, but people endlessly and angrily complained about it, so here we have our dull target dummies instead.
    The issue with Stayborough was that bullet-hell mechanics are AWFUL in this game because they are far ahead of where they appear to be. I don't have an issue with challenges in dungeons, but bullet-hell should be shelved until they can figure out how to not make the snapshots on them awful. As someone who does savage/ulti casually (no, im not a hardcore raider. I raid like 6 hours a week), this didn't challenge me in a "wow this is difficult and interesting" way, but in a "wow this is actually bullshit" way.

    To rephrase this, it wasn't challenging, it was simply unfair and unfun. I can dodge orbs, but when they are like a whole yard of where they appear to be on good ping, its kinda just wtf.
    (7)

  3. #193
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Altina_Orion View Post
    The issue with Stayborough was that bullet-hell mechanics are AWFUL in this game because they are far ahead of where they appear to be. I don't have an issue with challenges in dungeons, but bullet-hell should be shelved until they can figure out how to not make the snapshots on them awful. As someone who does savage/ulti casually (no, im not a hardcore raider. I raid like 6 hours a week), this didn't challenge me in a "wow this is difficult and interesting" way, but in a "wow this is actually bullshit" way.

    To rephrase this, it wasn't challenging, it was simply unfair and unfun. I can dodge orbs, but when they are like a whole yard of where they appear to be on good ping, its kinda just wtf.
    It wasn't just unfair and unfun because the boss actually was designed to also make fun of you after your get hit. The add just grabs onto you and you can't do anything for ages while it carefully puts that AoE over your head, taking its sweet sweet time to hit you with it before letting you go (alive or dead). Losing complete control and agency of one's character is generally one of the worst thing you could design in a game, and it feels even worse when the game actually makes fun of you while doing it.

    I feel like this stuff would have been infuriating either way, but people would have been a lot less mad about it without that middlefinger you get once you fail the mechanic.
    (3)

  4. #194
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,036
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    Losing complete control and agency of one's character is generally one of the worst thing you could design in a game
    And yet people tend to praise PvP in this game. (I personally despise all the "crowd control.")

    But going back to Strayborough, the adds just need a little orange AoE marker in front of them indicating how far they'll lunge, because I feel like that's what the encounter design is going for and not communicating effectively.
    (2)

  5. #195
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    173
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    I'd usually ignore the blatant generalizations, but I feel the need to say that as long as people are trying, I'm more than willing to help. But if someone uses Cure I at level 100, and don't stop after being told that's bad, that is very much a them problem, and they deserve ridicule. Trying is key in general.

    That's why the snipers in FT suck. They don't try to actually put in the effort in organizing and spreadsheeting and pulling their weight.

    There's plenty of people in this thread who think not trying is an okay position to have, and it's not while you're playing with others. Literally pressing 1 button with 100% GCD uptime would be better than some of the level 100s I see with like 50% downtime. Not doing anything for half the time is griefing and wasting people's time.

    So yeah, I will argue that those people do not need to be catered to. Those who wanna try will try. But for those who keep using the game's mediore but passable explanations as an excuse, we should force a mandatory UI-adjustment prompt early on. Many bad players flail around not reading debuffs and casts but instead of asking how to increase their visibility, they just continue to be a liability.

    That said, Strayborough was okay. It's just a really fun dungeon.
    (1)

  6. #196
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    408
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by 0blivion View Post
    That's why the snipers in FT suck. They don't try to actually put in the effort in organizing and spreadsheeting and pulling their weight.

    There's plenty of people in this thread who think not trying is an okay position to have, and it's not while you're playing with others. Literally pressing 1 button with 100% GCD uptime would be better than some of the level 100s I see with like 50% downtime. Not doing anything for half the time is griefing and wasting people's time.
    Right, not at all that you all started calling EVERYONE who didnt sign up to the discords as snipers, regardless of any effort or skill shown. They were your spots and they were taken by "snipers". Mhmm
    (16)

  7. #197
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's always amusing to read all those reactionary takes on dungeons and casual content. Pulling weights, wasting people's time. I do genuinely wonder why do you people care so much? Are you having such a miserable time playing the game that wasting a couple of minutes is infuriating? Why are you running the content in the first place if you hate it so much? Why do you get mad at people that are just there to chill and still complete the content just fine? Why don't you focus more on your own sweaty gameplay?

    Is it a problem that the content doesn't ask more than Cure 1 or whatever nonsense? Sure. Probably.

    But this ain't savage chief.

    Quote Originally Posted by AmiableApkallu View Post
    And yet people tend to praise PvP in this game. (I personally despise all the "crowd control.")

    But going back to Strayborough, the adds just need a little orange AoE marker in front of them indicating how far they'll lunge, because I feel like that's what the encounter design is going for and not communicating effectively.
    Crowd control can feel very frustrating when there is an overabundance of it, but that's absolutely not comparable to this boss at all. No stun in pvp lasts more than 2-3s, and you're free. You also have multiple tools to deal with it and nullify crowd control. You also have tactical agency whether or not you want to burn your tools to get rid of said cc if you consider that they're not immediately threatening.

    I feel this comparison is extremely misinformed.
    (5)

  8. #198
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,499
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I can see how the first boss of Strayborough could be frustrating if you're playing at high ping, but outside of that from what I've seen people usually get snatched when they try to greed a cast or some uptime. You have to prioritize getting out of the way of the little runners first.
    (2)

  9. #199
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,758
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    It's always amusing to read all those reactionary takes on dungeons and casual content. Pulling weights, wasting people's time. I do genuinely wonder why do you people care so much? Are you having such a miserable time playing the game that wasting a couple of minutes is infuriating? Why are you running the content in the first place if you hate it so much? Why do you get mad at people that are just there to chill and still complete the content just fine? Why don't you focus more on your own sweaty gameplay?

    Is it a problem that the content doesn't ask more than Cure 1 or whatever nonsense? Sure. Probably.

    But this ain't savage chief.



    Crowd control can feel very frustrating when there is an overabundance of it, but that's absolutely not comparable to this boss at all. No stun in pvp lasts more than 2-3s, and you're free. You also have multiple tools to deal with it and nullify crowd control. You also have tactical agency whether or not you want to burn your tools to get rid of said cc if you consider that they're not immediately threatening.

    I feel this comparison is extremely misinformed.
    Crowd control in FL was a hot topic in 6.X with people asking for caps on the number of players it hit and/or an immune period after each hit, but the 7.2 changes ameliorated it somewhat and players who worry about such things have got better at positioning with the new ranges.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  10. #200
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,082
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    it is going the DT way, with tremendous of things... TACO groceries and more... and the content such as Forked Tower among other stuff only favor the top 1% elite people....

    No they are not listening but running their own train wreck into the abyss.
    (4)

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