
Originally Posted by
Jeeqbit
The narrative that it's all about that, I think started with Everquest and WoW? So it created a belief system among many people, including developers of many MMORPGs, that challenging raids are the central component.
But the reality is there has always been a massive part of their playerbases that aren't interested in challenge so much as just interesting things to do, such as exploring, carefully navigating strong enemies often daring to do it solo, doing quests, grinding to a goal/achievement, RPing, doing multiplayer content that isn't hard but is fun due to the holy trinity mattering, crafting/gathering type mechanics, pvp and any other ideas they have like hide and seek, searching for clues, defending bases, etc.