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  1. #51
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NefGP View Post
    I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)
    Glad magic incapacitation has a big role to play now, but BLM won't get access to Water/Aero/Stone because those are "Astral" elements, which is why only WHM can use them =/ I hope they re-evaluate that, but I don't think they will.
    (0)

  2. #52
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Elexia View Post
    "Were"? We did/do xD.
    Ya, I know for the little monsters and some HNM. But wasn't it supposed to be even more than that?
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #53
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fantasia View Post
    Water/Aero/Stone because those are "Astral" elements, which is why only WHM can use them =/
    Water, Ice and Stone are Umbral elements. Air, Fire, and Lightning are Astral elements.
    Conjurer can use natural elements, elements of life. Water, Earth, and Air.
    Thaumaturge can use elements that destroy, elements of death. Fire, Ice, and Lightning.
    (2)

  4. #54
    Player

    Join Date
    Aug 2011
    Posts
    109
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We checked in with the monster team and they let us in on some interesting incapacitation details!

    In A Realm Reborn it will be possible to incapacitate some bosses and this will play a role in the overall battle strategy. As an example, we are currently looking into features where if you break off a monster's horn, their attack pattern will change, etc.

    We are also reviewing options that allow users to target parts of the monster that can be incapacitated and make it so the graphics will change if you successfully incapacitate that part.

    Finally, incapacitation can be accomplished through both physical attacks and magic attacks.
    Um looking into changing attack patterns?

    Isn't this already the case for Ifrit Extreme? Bad game, have bad dev.
    (0)
    Scarface Champion, back from the dead.....AGAIN... 3 strikes and I'm out? Lawl
    http://perfection.guildwork.com/

    Someone hurt my feelings today, this is what I did to them.

    Quote Originally Posted by Shougun View Post
    Reported them

    Quote Originally Posted by fmonkey13 View Post
    This sounds awesome!! Can't wait to esperience it!!

  5. #55
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Stufoo View Post
    Water, Ice and Stone are Umbral elements. Air, Fire, and Lightning are Astral elements.
    Conjurer can use natural elements, elements of life. Water, Earth, and Air.
    Thaumaturge can use elements that destroy, elements of death. Fire, Ice, and Lightning.
    Ah yes, you're right. I assumed it was the other way so that BLM uses Umbral elements whereas WHM controls the Astral elements.
    (0)

  6. #56
    Quote Originally Posted by Xmbei View Post
    this would lead to favoritism and exclusion of classes from partys and runs.
    ARR has a system that works against this, it'd take a special kind of asshole usually of the end-game variety to exclude jobs on the new system.
    (1)

  7. #57
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kagato View Post
    Perhaps there can be jobs that are better suited for monster incapacitation, giving them more abilities to exploit these things, such as Samurai or Dark Knight for Physical incapacitation and Red Mage for Magical.

    Of course, everyone can do this. There would just be a job that has a bigger chance than others. I think Samurai might be the best fit for this since they're a more tactical job and Dragoon already seems more Skill-heavy. That would let them have their unique purpose in parties.
    Yeah, no thanks. I think they're good sticking with the specific skills hurt specific parts system, or at least that those do significantly more damage than all others with limb targeting. Your suggestion would only allow Samurai to have a unique position in parties. The current system allows all classes/jobs to have a unique position in parties depending on the monster.
    (1)

  8. #58
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xmbei View Post
    this would lead to favoritism and exclusion of classes from partys and runs.
    I would really enjoy fights that were ballanced for every class, for instance a MNK or a BRD was practically useless vs Ifrit.
    (0)

  9. #59
    Quote Originally Posted by Cedri View Post
    I would really enjoy fights that were ballanced for every class, for instance a MNK or a BRD was practically useless vs Ifrit.
    More specifically, a useless MNK and BRD were useless against Ifrit.
    (1)

  10. #60
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Siegtaru View Post
    Incapacitation via magic? Finally ;D
    Yay, now meee can have even less purpose
    (0)

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