We already have graphical representation of incaps with changes in attack behaviour in the ifrit fight. So whats the deal here folks? they announce a feature we already have and we're excited for it?
We already have graphical representation of incaps with changes in attack behaviour in the ifrit fight. So whats the deal here folks? they announce a feature we already have and we're excited for it?
Like 90% of the incaps that are currently in-game not only have no visible change on the enemy, they don't seem to much, if anything, for doing it. On top of that, the only way to know which WS incaps what part is to look up a little chart on the lodestone rather than it being intuitive, and having to stand on certain sides is nebulous sometimes (Outer: Other is very vague).
Just seems to me that they are making the whole thing easier to understand and more intuitive. Targeting body parts directly is already a huge step up.
I think a couple people thought that incaps would be going away, too, so this just reassures them that that is not the case.
No, all incaps were worth it, the problem is like with medicine (someone requested we get medicine we already have) the general playerbase didn't care for it.
Incap chimera > go the fuck to town.
Pretty much. Through incapacitation Monk was able to safely be included in that fight, no longer having to worry about that dreadful poision.
Thank you for the reply Okipuit, I really appreciate the further confirmation. Hopefully the team has some really creative ideas for Incapacitation.
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