
As a long time Monster Hunter I would love a system that rewarded dedicated attacks against weak spots on certain monsters.I'm kind of wondering if we'll see the Incapacitation system stay through 2.0. It's a wonderful system, if not under utilized. Being able to knock large enemies over or break parts to disable attacks is a wonderful addition that makes combat a bit more dynamic and can even promote class/job diversity in groups.
Just last night the group I was with figured out we could incapacitate the Golem boss in Skirmish which allowed us to put quite a bit of damage on him while he was down. Was a pretty cool discovery and made things a bit smoother. Hopefully we'll see it stay and become more useful in 2.0.
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