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  1. #1
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kagato View Post
    Perhaps there can be jobs that are better suited for monster incapacitation, giving them more abilities to exploit these things, such as Samurai or Dark Knight for Physical incapacitation and Red Mage for Magical.

    Of course, everyone can do this. There would just be a job that has a bigger chance than others. I think Samurai might be the best fit for this since they're a more tactical job and Dragoon already seems more Skill-heavy. That would let them have their unique purpose in parties.
    this would lead to favoritism and exclusion of classes from partys and runs.
    (0)
    Xeto Milanti Bei

  2. #2
    Quote Originally Posted by Xmbei View Post
    this would lead to favoritism and exclusion of classes from partys and runs.
    ARR has a system that works against this, it'd take a special kind of asshole usually of the end-game variety to exclude jobs on the new system.
    (1)

  3. #3
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xmbei View Post
    this would lead to favoritism and exclusion of classes from partys and runs.
    I would really enjoy fights that were ballanced for every class, for instance a MNK or a BRD was practically useless vs Ifrit.
    (0)

  4. #4
    Quote Originally Posted by Cedri View Post
    I would really enjoy fights that were ballanced for every class, for instance a MNK or a BRD was practically useless vs Ifrit.
    More specifically, a useless MNK and BRD were useless against Ifrit.
    (1)

  5. #5
    Player

    Join Date
    Jan 2012
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    518
    Quote Originally Posted by Kagato View Post
    Perhaps there can be jobs that are better suited for monster incapacitation, giving them more abilities to exploit these things, such as Samurai or Dark Knight for Physical incapacitation and Red Mage for Magical.
    No, just no.

    We don't need the insanity in Abyssea .. "only jobs capable of proccing red/green/blue/rainbow required" .. applied to XIV V2 thanks.

    Job shouldn't be homogenised, but haven't we learned innumerable times in XI that events, fights, whatever where only the 'chosen few' jobs having such-and-such a specific skill are needed is a Bad Thing, forcing players to level jobs they hate simply to be able to be 'wanted' for critical-path encounters?
    (1)
    Last edited by KraggyKor; 11-21-2012 at 05:00 PM.

  6. #6
    Player

    Join Date
    Jan 2012
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    518
    Okay, I just suffered a huge case of Deja Vu .. isn't 'limb' targeting something which V1 was supposed to have, along with character/mob positioning like 'side' attacks?

    Or am I dreaming?
    (0)

  7. #7
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by KraggyKor View Post
    Okay, I just suffered a huge case of Deja Vu .. isn't 'limb' targeting something which V1 was supposed to have, along with character/mob positioning like 'side' attacks?

    Or am I dreaming?
    Your not dreaming and the original list of abilities that included which area it targeted for damage were actually well suited for the roles they were supposedly made to be like skullsunder targeted the head when that area was hit (and still does for those that farm goat horns know) and when your tanking it the head is normally right there. I don't believe any of the limb targeting moves were removed but i could be wrong. But as Elexia said people just choose to skip it. Just like the original ogre strategy of forcing a back drop and dodging so you get a free 10~15 sec window of going crazy on it before you have to get back into tank formation was left by the wayside until it was required IE Ifrit EX with the horns (which I believe people duck that as well closer to the last save choosing to focus on more output of damage instead of ensuring high chance of survival from lower hellfire damage). Now the visible damage was removed from alot of the mobs to reduce server stress but I know goats horns still get broken and skeletons heads are still removed from skullsunder if hit enough times because even if you break the damage cap for it many of them require getting hit twice.

    I think the design team is still interested in it but I could be wrong but if you look at some of the mob designs you see a part break down like with tiamat and damaged design for Leviathan



    The red sections while could be highlighted because they will have a animation besides that of movement but it does seem like breakable sections



    And unless Leviathan looses pieces when he rages it's chest head and tentacle like extremity are all broken.
    (1)
    Last edited by Sakasa; 11-21-2012 at 06:45 PM.
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kagato View Post
    Perhaps there can be jobs that are better suited for monster incapacitation, giving them more abilities to exploit these things, such as Samurai or Dark Knight for Physical incapacitation and Red Mage for Magical.

    Of course, everyone can do this. There would just be a job that has a bigger chance than others. I think Samurai might be the best fit for this since they're a more tactical job and Dragoon already seems more Skill-heavy. That would let them have their unique purpose in parties.
    Yeah, no thanks. I think they're good sticking with the specific skills hurt specific parts system, or at least that those do significantly more damage than all others with limb targeting. Your suggestion would only allow Samurai to have a unique position in parties. The current system allows all classes/jobs to have a unique position in parties depending on the monster.
    (1)

  9. #9
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I would like to go off topic ever so slightly, but regarding the small enemies that don't really have parts to incap, would it be possible to stagger them then launch the buggers into the air, ala XIII?

    Could we launch things like Marmots and bombs then have attacks where melees jump in the air and attack?
    (0)

  10. #10
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    It's great magic will count this time, but I think SE should make it more interesting. SE should make it so we can combine two spells and make magic burst (not like in FFXI, where weapon skills make MB).
    (0)

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