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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90

    Almost into 7.3, what you think about the *improved* encounter design?

    Or more likely, one of the main selling points of Dawntrail.

    They sold the idea that 7.0 was meant to focus their work on improving their encounters, so and so that they relegated any major job work into 8.0, either because they only could do one at a time, or because they thought both somehow would overwhelm people. I don't really remember which.

    Initially at 7.0, I was pleased with the fights, but not exactly impressed. Then it happens that I got it all wrong, they didn't mean to ship Dawntrail with the improvement premise, but only in 7.2. So, the patch is now almost done with. What do you think about everything?

    My personal perception is that I like it for what it is... But I don't like it for what I thought it would be. If that makes sense? Through the DT Keynotes, I really got the impression that they would finally step out of their boxes and offer a wildly different experience, even if experimental.

    What we got, instead is basically a continuation of the 'DDR design' but really well executed - together with a few rare elements here and there, such as real adds to a fight.

    In the end, I ask myself: did we really need to skip the focus on job improvement for this? On a sidenote, given the recent 'costs' fiasco (or mistranslation? Idk) it could actually explain it, because it makes no sense to me that you'll redesign fights without jobs at the same time, as one thing should depend on the other.
    (5)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Maintaining (2xtrash + boss)x3 while speeding up the DDR isn't an improvement. High-skilled players still find it boring, whereas those at the other end of the skill spectrum find it both boring and too difficult.
    (28)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,919
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Say it with me kids

    You can’t improve encounter design on the back of awful class design
    (56)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Say it with me kids

    You can’t improve encounter design on the back of awful class design
    You can’t improve encounter design on the back of awful class design!

    100% agree. They need more meaningful toolkits and to bring in fresh ideas like actually using duty actions. If blizzard can make an engaging class with a core of 8 buttons and some flavor rp abilities why do I have 36 buttons that are all a variation of eachother in this game? Bring back more procs and rng in rotations. If the fights are going to be boring at least let me enjoy reacting to my class.
    (12)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YovelaLindswood View Post
    You can’t improve encounter design on the back of awful class design!

    100% agree. They need more meaningful toolkits and to bring in fresh ideas like actually using duty actions. If blizzard can make an engaging class with a core of 8 buttons and some flavor rp abilities why do I have 36 buttons that are all a variation of eachother in this game? Bring back more procs and rng in rotations. If the fights are going to be boring at least let me enjoy reacting to my class.
    That's exactly why I think it doesn't make any sense to not work both encounters and classes together. One is the answer to the other...

    So what it is? There's more substance to the encounter design that we'll only find out in 8.0 when jobs get changed?
    (3)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,219
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    That's exactly why I think it doesn't make any sense to not work both encounters and classes together. One is the answer to the other...

    So what it is? There's more substance to the encounter design that we'll only find out in 8.0 when jobs get changed?
    They were willing to cut a sizable chunk out of BLM's core mechanics and reduce its cast times so that they could speed up the DDR and not worry about its viability, which would make no sense if they intend to actually add more substance to the jobs in 8.0.
    (4)
    Last edited by Daralii; 06-23-2025 at 11:38 PM.

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Say it with me kids

    You can’t improve encounter design on the back of awful class design
    Yup. Frustratingly this was obvious when they first announced it and despite everyone telling them that they still went with it anyway. The job design railroads them into this body check design because otherwise we can just mit and shield through everything.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,919
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    Yup. Frustratingly this was obvious when they first announced it and despite everyone telling them that they still went with it anyway. The job design railroads them into this body check design because otherwise we can just mit and shield through everything.
    SCH breaking the game since 2.0
    (1)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,944
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I've been enjoying the CEs, Extreme and Savage. The hunts are extremely good. The dungeons have been good too but like usual, if you repeat the same dungeon for 8 months to cap tomestones as intended, it makes you physically sick.
    (4)

  10. #10
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    768
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    This comes from someone who does not enjoy progress raiding any more, so through the lens of someone who plays the game more casually now:

    There have been no noticeable changes to the design paradigm of boss encounters.
    Everything is still dodging AoE's in a fight with a strict, unchanging timeline.

    Adjustments to visual indicators and changes to mechanical speed does not constitute a meaningful change in combat design.
    Especially more casual content like dungeons have become incredibly boring because of stale, boring class gameplay.

    The only fight in this patch (that I remember) that actually dares to do something different is the turtle guy CE in OC.
    (16)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

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