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  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    97
    If mobs have much more HP and we have no animation lock with no lag...it sounds like it'll actually be alot more fun and look pretty badass with everyone beating the crap out of mobs. Much more action/fast paced feel.
    (4)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by FlynnRider View Post
    If mobs have much more HP and we have no animation lock with no lag...it sounds like it'll actually be alot more fun and look pretty badass with everyone beating the crap out of mobs. Much more action/fast paced feel.
    This will be key I think..

    With more Mob HP, battles will last longer and players will really get to explore the combat system.

    Not to mention that buffing/debuffing magic will actually have a place in the game - (as well as all that 'resist' materia that's worthless atm)
    (4)

  3. #3
    Player

    Join Date
    Jun 2011
    Posts
    97
    Quote Originally Posted by Zantetsuken View Post
    This will be key I think..

    With more Mob HP, battles will last longer and players will really get to explore the combat system.

    Not to mention that buffing/debuffing magic will actually have a place in the game - (as well as all that 'resist' materia that's worthless atm)
    Exactly what I mean. It'll be more like XI where you actually had to spend a minute or two on a mob where skillchains were key 80% of the time...at least at lower levels. If fights are similar to how that Limit Break sequence went at the end of the 2.0 gameplay video then I'm all in.
    (1)

  4. #4
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I didn't think of it at first, but starting every fight with full TP means I, as a Monk, get to dragonkick a mob's head in to start the fight.

    This makes me happier than it should.
    (5)

  5. #5
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Yup, this will be much better than hit and 4 sec wait.
    (1)

  6. #6
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Having TP and MP on similar patterns will make balancing much more easier.

    Especially for PVP.
    (4)

  7. #7
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Ah another thing that i forgot to mention, did anyone notice that Skills, have global Cool down (again, like wow e co. ? )

    This i suppose, because the combat system is going to be much more fast, and to prevent too much spam of action.
    (1)

  8. #8
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I presume that you gain TP in battle like you do now, but that it regens out of battle automatically. As someone else said, like MP. I'll be interested to see how it pans out.
    (0)

  9. #9
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    For anyone that doesn't know, Limit Breaks are replacing Battle Regimen. It was told in an interview from yesterday.. Too lazy to dig up a link though.
    (2)

  10. #10
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Scenes of hundreds of corpses of people who don't know how to handle their enmity just flashed before my eyes. This is an interesting idea, and I definitely think it has potential, but I do worry that if melee and magic mechanics stray too close to each other, they will start to feel too similar and bland. We'll just have to see how it goes.
    (6)

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