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  1. #11
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    I like having TP right off the bat. Let melees get in on the BLM front loaded damage, maybe they won't get ignored over throwing BLM at everything now.

    I don't like what I saw of combat in the video though, goofy WoW/Aion/every other MMO ever backpedal while fighting (they couldn't have just made you run in that direction? Did they get rid of analog control or something?) and spammable skills means that while it'll be nicer for melees it might become just another "set rotation" type of game. I thought the directional combos were a good idea, and they'd actually work fully now that the lag and animation lock is gone.
    Don't forget SE still hasn't shown us exactly what "limit breaks" are, and they haven't announced anything about the battle regimen system. (If they're even keeping it)
    (0)

  2. #12
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ShivenCasull View Post
    Don't forget SE still hasn't shown us exactly what "limit breaks" are, and they haven't announced anything about the battle regimen system. (If they're even keeping it)
    Yeah, I still have hope Yoshida and the crew can make it fun and engaging, they did for the old battle system which used to suck. I'm just voicing a couple of concerns.
    (0)

  3. #13
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ingolf View Post
    There's always one
    I just find it kind of funny for a community that thrives on wanting SE find a middle ground regarding things, people will be happy with them going to another extreme lol.
    (5)

  4. #14
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Jennestia View Post
    I just find it kind of funny for a community that thrives on wanting SE find a middle ground regarding things, people will be happy with them going to another extreme lol.
    People built TP before important fights anyway (open world). This just saves time, and makes certain abilities less crucial.
    (5)

  5. #15
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Very interesting. The possibilities of having full TP with a class like Musketeer, where I can maybe fire off a long distance low accuracy high damage shot to begin the fight makes me happy.
    (1)

  6. #16
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    It might be alright since they are moving to a quest based xp system but they will need to change HP on monsters. I don't mind a faster battle system but I don't want faster fights.
    (6)

  7. #17
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by Ingolf View Post
    There's always one
    Quite a few more than one...

    I will wait to see how this plays out but I have played my fill of action spamfests and have no intention of sticking around if ARR becomes one.
    (5)

  8. #18
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ingolf View Post
    People built TP before important fights anyway (open world). This just saves time, and makes certain abilities less crucial.
    Guess it depends on the rest of the battle system in terms of cooldowns, otherwise it really did seem like they went from one end to the other rather than being snug in the middle.
    (1)

  9. #19
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jennestia View Post
    I just find it kind of funny for a community that thrives on wanting SE find a middle ground regarding things, people will be happy with them going to another extreme lol.

    Starting with full TP doesn't seem like much of an "exteme". Mages start with full MP.

    It kind of makes more sense this way.

    Current System: "Man I'm tired from all this resting, I wont be able to do epic moves till I start bashing on stuff"

    New 2.0 System: "RAWR!!!!"

    As someone who plays PLD mostly. I'll gladly start a fight with Def Down.

    Now maybe we can convince them to reset all cooldowns between fights /jk
    (6)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #20
    Player

    Join Date
    Jun 2011
    Posts
    97
    If mobs have much more HP and we have no animation lock with no lag...it sounds like it'll actually be alot more fun and look pretty badass with everyone beating the crap out of mobs. Much more action/fast paced feel.
    (4)

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