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  1. #111
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Starting with full TP doesn't seem like much of an "exteme". Mages start with full MP.

    It kind of makes more sense this way.

    Current System: "Man I'm tired from all this resting, I wont be able to do epic moves till I start bashing on stuff"

    New 2.0 System: "RAWR!!!!"

    As someone who plays PLD mostly. I'll gladly start a fight with Def Down.

    Now maybe we can convince them to reset all cooldowns between fights /jk
    actually mages start a fight with full mp only if they've allowed their mp to fill up. the dd starts with full tp if they have it built up.
    (0)


    http://crystalknights.guildwork.com/

  2. #112
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    (2)
    Proud owner of a Goobbue Mount

  3. #113
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    The way it sounds like to me, I envision that "final quest battles" will definitely have to be significantly harder than your run o' the mill monster since everyone has full TP at start. This could make combat as a whole more interesting. It also DOES sound a bit like stamina is coming back in a way, but instead of waiting for a gauge to refill, it's your attacks filling your TP(which really isn't different from any other game I guess).

    On the plus side, think of how awesome it'll be to just unload an awesome weapon skill on a much weaker mob like a badass from the start instead of the current poke it with your sword a few times, then if it ain't dead, hammer it.
    (0)

  4. #114
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mishakai View Post
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    1000 is the max regen out of combat. in battle it will stell be 3000 i suppose O.o
    (0)

  5. #115
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Doesn't look like it. The Menus show 1000/1000 everywhere. Also they said that you start the battle with "full tp bar", not "with 1000 tp".
    (1)

  6. #116
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How i see it in the better video ( http://www.youtube.com/watch?v=Mos6_mQcR78 )
    TP regen during battle: 30 TP each ~4 seconds
    TP regen outside of battle: 100 TP each ~4 seconds
    (0)

  7. #117
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Mishakai View Post
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    Off course everything will be adjusted. There is really no point in discussing about small details so early. Remember when we had luck stat and timming gauge on the first alpha? Look what happened after... All of that got scrapped.

    So many other things got adjusted as well between alpha and beta.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  8. #118
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Felis View Post
    How i see it in the better video ( http://www.youtube.com/watch?v=Mos6_mQcR78 )
    TP regen during battle: 30 TP each ~4 seconds
    TP regen outside of battle: 100 TP each ~4 seconds
    Damn, yeah I didn't see that in the other video probably because of the quality. I'm fine with it either way, just sucks it doesn't seem we'll have any control over our TP regen outside of maybe a few stats like Store TP.
    (0)

  9. #119
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Thinking about this whole TP regen thing, it's really not all that bad. I mean currently we get TP back as a result of landing a hit on an enemy. The amount we get back is based on our delay. So all classes would get the same amount of TP in roughly the same time, mostly depending on delay times lining up. Having it auto-regen means that everyone is on an even playing field in that regard and missing the enemy does not hurt you TP wise. It's really very similar to what we have now, we just gain TP in a slightly different way.

    Edit: Also post 3000, awesome
    (0)

  10. #120
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by ShivenCasull View Post
    Having TP and MP be equal resources for combat won't make the game a "spam fest" ...

    It certainly does look like the pace of combat was increased though.
    Increase the speed of combat while also increasing mob HP and the need for strategy sounds like the perfect recipe for a fun game.
    (0)

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