I'm saying if you aren't challenged, then challenge yourself. If not, what are you even doing?Look at we go - Tell that to players who don’t dabble into savage: “Well your content isn’t supposed to be fun because it’s not high end. It’s supposed to be boring, a chore.”
That’s what it sounds like. Imagine playing a game to be bored.
Sarcasm aside, good amount of us had done that in the past. Clear tiers, logging perhaps, etc. It’s still boring. I’d even argue that sometimes normal mode are ‘more fun (subjective)’ than the high ends because they actually let you do funny stuffs like debuff cancellation with shields whereas savages actively discourages you from playing off the script just to reach the same end.
Maybe only M6S that tickles some of that dopamine in recent times. But just one floor amongst the sea of fast food junkies? Yeah that ain’t gonna cut it, much less when you realize our toolkits remains thoughtless even in that fight.
Because I want my job to be broadly functional in all content like every other role in the game. That’s the entire point, your role shouldn’t be a benighted mess exclusively being held up by a limited range of content where you aren’t actually enjoying the role you are enjoying the content
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
No, you're enjoying the role IN the content. These things go hand and hand. The role doesnt exist without content. You're not a healer when you are doing solo things, you're a green dps. In content that requires healing, thats where it will shine.Because I want my job to be broadly functional in all content like every other role in the game. That’s the entire point, your role shouldn’t be a benighted mess exclusively being held up by a limited range of content where you aren’t actually enjoying the role you are enjoying the content
Is it hard to understand that I want something like this:
but NOT whatever garbage the following is:
Whether or not they're from high end or casual contents, the trend remains relatively in line. If your job/role sucks, then it sucks to play everywhere outside very niche situations.
“In the content that requires healing”
That’s the problem I’m a damn green DPS spamming broil in savage as well so the only part about savage healing that’s enjoyable is playing savage, not playing a healer in savage
Look at Reiners chart above, it’s a damn embarrassment
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
And I mean, that chart has IMO awfully little healing and awfully much damage spam in it, don't get me wrong.
Primarily I want TONS AND TONS MORE HEALING TO BE DONE. In fact, while I can find GCDs I'm not casting healing spells with I feel there's room for improvement. And we have massive healer kits, we'd have a lot of variety if we were to actually use them. There could be more, sure (more GCDs, less oGCDs/timers basically!) but it'd be a lot better if 75%-100% of our time were spent healing, not 10% or so, if even that.
The sad reality is that there is obstacles still, but they're on the encounter positioning side, on whether the player stands in the good or the bad. Those days it's less and less about healing and more and more about eating two consecutive hits or two intersecting mechanics at once (unless you're the tank then you're immune to death except death walls and holes).I'm not sure this is 100% sure. I mean, even in normal dungeons you can basically just stand still and get hit with everything and still be fine. "Normal mode" content isn't normal mode, its moreso story mode. The devs continue to make normal mode content engaging at all. The reason they do this though is because they want a monkey to be able to finish MSQ. They design this game's normal content to be like an infinite runner game with no obstacles and it is rather absurd, but these issues arent exclusive to healer.
Which means that you can't really carry a casual player struggling with said obstacles (and there is many more in Dawntrail compared to before) because as a healer it's mostly out of your hands. And when it comes to the tank, they're being carried by their immunity to most things.
There is a reason why the state of the role is like this, and it's not tied to the difficulty. It's tied to the design, even in savage.
Last edited by Valence; 06-24-2025 at 09:44 PM.
You're four years late to this conversation, buddy. We've dealt with this argument before. Over and over.
Check the savage and ultimate parsers to get a glimpse of the problem healers have been experiencing.
Count the amount of collective casts of Broil/Glare/Dosis/Malefic in the worst parsers. Compare them to the amount of casts of healing spells.
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