Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’m not really sure where levels could be removed from arr without making it feel a progressionless slog as with the 2.x patches. There’s already been some restructuring and I’d rather not see a third pass at it if it can possibly be avoided. It might be easier to convert the patches to 5 levels each and assume a level up after each dungeon. Holminster is when you reach 71, don mheg 72, qitana 73, malikah 74, big pulls 75*. Even then I think so much stuff with no perceived gain in power would be difficult to swallow for a lot of people. “Number go up” isn’t the most compelling motivation, but the infrequent reward for doing cutscenes/instances does serve as some feedback rather than fighting fog. It’s probably why there’s such a fanfare whenever you level or gain a merit point in xi; never mind that you need three quarters of a million exp, you’ve got 10k here’s some trumpets, now kill some more.

    *actually these would be 61-65 but it seemed clearer when explaining to compress purely within that expansion’s usual range.
    (0)

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,329
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    I’m not really sure where levels could be removed from arr without making it feel a progressionless slog as with the 2.x patches. There’s already been some restructuring and I’d rather not see a third pass at it if it can possibly be avoided. It might be easier to convert the patches to 5 levels each and assume a level up after each dungeon. Holminster is when you reach 71, don mheg 72, qitana 73, malikah 74, big pulls 75*. Even then I think so much stuff with no perceived gain in power would be difficult to swallow for a lot of people. “Number go up” isn’t the most compelling motivation, but the infrequent reward for doing cutscenes/instances does serve as some feedback rather than fighting fog. It’s probably why there’s such a fanfare whenever you level or gain a merit point in xi; never mind that you need three quarters of a million exp, you’ve got 10k here’s some trumpets, now kill some more.

    *actually these would be 61-65 but it seemed clearer when explaining to compress purely within that expansion’s usual range.
    There's levels on every Class/Job in ARR where you don't actually get anything other than stats going up. You don't get any new skills or unlock new content. Those are the kind of levels I think they could take out and just spread out the XP and stat gains over so you end up at the same point as you would be at 50.
    (0)