Both can provide meaningful feedback, and they hardly listen to content creators. Also, I'm pretty sure he sees them as an extension of the community and an amalgamation of feedback.
Oh no, SE has to deliver a constant stream of content with sufficient quality and not the slop they delivered for the past 2 years? Oh no, very sad... anyway. Maybe they should do less crappy projects and take some decent decisions for a change. How to tell your playerbase your management is complete garbage without directly saying it (we already knew anyway).Yoshi-P’s Recent Admission:
In today’s live letter, Yoshi-P openly admitted that the development team is feeling the pressure from the constant demand for new, challenging content. He mentioned that the staff is stretched thin with trying to balance delivering fresh and exciting content while keeping up with player expectations.
How do you do "not watered down content" that also doesn't require hours to be sunk in? Extremes are such content, yet I've seen a lot of arguments that are too difficult and not "casual" enough.Casual Players Aren’t Asking for Easy, Just Accessible:
The thing is, casual players aren’t asking for the game to be “easy” or watered down. We want content that’s accessible, enjoyable, and rewarding at our own pace. Some of us want to experience the story, engage in social content, or explore without the pressure of knowing we have to be the best or memorize hundreds of mechanics for a raid.
I’d love to see more casual, accessible content that doesn’t require hours of commitment. That way, everyone from the hardcore raider to the casual solo player can feel like they’re getting the most out of their experience.
I am curious how you would do it, considering the current gameplay and job design.