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  1. #11
    Player
    aiqa's Avatar
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    Eleasaid Seraqa
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    Zodiark
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    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    You can do it via Nvidia App or Nvidia Profile Inspector. I have written a small howto here:
    https://forum.square-enix.com/ffxiv/...=1#post6691832


    Cheers
    That wasn't the question, I know how to overwrite DLSS models and settings. There was a claim FF isn't using "actual DLSS". And forcing that "actual DLSS" will cause problems. I have no idea what "actual DLSS" means, and some write up on DLSS overrides doesn't really explain that either.
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  2. #12
    Player
    Larirawiel's Avatar
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    Aldrassil
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    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    That wasn't the question, I know how to overwrite DLSS models and settings. There was a claim FF isn't using "actual DLSS". And forcing that "actual DLSS" will cause problems. I have no idea what "actual DLSS" means, and some write up on DLSS overrides doesn't really explain that either.
    With my howto you will use the "actual DLSS". It is so, since DLSS 3.1 the DLSS DLLs support a passthrough mode and the Nvidia App enables it. The DLSS DLLs, which come with FF14 will just redirect all API calls to the driver DLLs. And if you have the newest driver installed then the DLSS version will also be the newest.


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  3. #13
    Player
    aiqa's Avatar
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    Eleasaid Seraqa
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    Zodiark
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    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    With my howto you will use the "actual DLSS". It is so, since DLSS 3.1 the DLSS DLLs support a passthrough mode and the Nvidia App enables it. The DLSS DLLs, which come with FF14 will just redirect all API calls to the driver DLLs. And if you have the newest driver installed then the DLSS version will also be the newest.
    Where did you get the idea that setting a driver level override for DLSS settings/models is referred to as "actual DLSS"? That it is highly misleading. Calling some driver settings "actual DLSS" implies that the alternative is "not really DLSS".

    This is so weird I am suspecting you don't really read what you respond to. Again, the question is specifically "what does actual DLSS mean, and how is FF DLSS not actual DLSS" the question was not "how do I override DLSS settings".
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  4. #14
    Player
    Larirawiel's Avatar
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    Aldrassil
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    Larirawiel Caennalys
    World
    Shiva
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    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Where did you get the idea that setting a driver level override for DLSS settings/models is referred to as "actual DLSS"? That it is highly misleading. Calling some driver settings "actual DLSS" implies that the alternative is "not really DLSS".

    This is so weird I am suspecting you don't really read what you respond to. Again, the question is specifically "what does actual DLSS mean, and how is FF DLSS not actual DLSS" the question was not "how do I override DLSS settings".

    DLSS has made many development iterations. So yes, there is "actual DLSS" and older DLSS versions. FF14 comes with an older version. And the older version is not as good as the newest one.


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  5. #15
    Player
    aiqa's Avatar
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    Eleasaid Seraqa
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    Zodiark
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    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    DLSS has made many development iterations. So yes, there is "actual DLSS" and older DLSS versions. FF14 comes with an older version. And the older version is not as good as the newest one.
    Oh wait a minute... are you using the word "actual" to mean "current" or "newest"?
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  6. #16
    Player
    Larirawiel's Avatar
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    Larirawiel Caennalys
    World
    Shiva
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    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Oh wait a minute... are you using the word "actual" to mean "current" or "newest"?
    Ummm, yes.


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  7. #17
    Player
    aiqa's Avatar
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    Eleasaid Seraqa
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    Zodiark
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    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    yes
    Understood.

    But for future reference, please don't use that word that way. The word "actual" doesn't mean "current" or "recent". You can only use it that way in very specific situations to contrast with predictions or hypotheticals and such. But if something is an actual car it means it's not a toy or a fake car (or fake DLSS), not that it is the most recent model.

    And I don't think the original claim about "actual DLSS" meant "the most recent version of DLSS". Since it claimed actual DLSS would cause crashes. And implementing it would require a full rewrite of the game.
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    Last edited by aiqa; 06-23-2025 at 03:25 AM.

  8. #18
    Player
    Molex's Avatar
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    Oct 2021
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    Molex Moplex
    World
    Twintania
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    Viper Lv 100
    Quote Originally Posted by aiqa View Post
    What is "actual DLSS" and what part of that doesn't work in FF?
    Pretty much letting DLSS do its own thing, which is downscaling then upscaling your game. Problem : FF14's engine is so bad DLSS cannot work on it, so nothing happens. At best it can be used as a glorified FXAA, which barely does anything still because the game engine is refusing any post-processing.
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  9. #19
    Player
    Larirawiel's Avatar
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    Larirawiel Caennalys
    World
    Shiva
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    White Mage Lv 100
    Quote Originally Posted by Molex View Post
    Pretty much letting DLSS do its own thing, which is downscaling then upscaling your game. Problem : FF14's engine is so bad DLSS cannot work on it, so nothing happens. At best it can be used as a glorified FXAA, which barely does anything still because the game engine is refusing any post-processing.
    With DLSS/DLAA Preset K the game looks really good. With other TAA implementations (yes, DLSS/DLAA/FSR >1/Xess are all TAA based) it looks way worse. It seems, that the engine does not generate proper velocity buffers and relies on optical flow engines. Optical flow engines also generate velocity buffers but these are very subpar. Preset K seems to fix it in some way.


    Cheers
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  10. #20
    Player
    uDen1s's Avatar
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    Apr 2020
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    Character
    Dante Ujikawa
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by aiqa View Post
    The 30/60 fps settings for DLSS is only for automatically lowering render resolution. That doesn't mean DLSS is only active when that happens.
    You can think of it like this. As long as your fps is higher than 30/60 fps, you get "DLSS Quality". When fps drops lower, you get "DLSS Balanced".

    The "tests" people did to show FSR looks better were just misinformed.
    What they did, is set resolution scaling to 99% and then make screenshots to show how good it looks.
    The FSR version in FF is FSR1. FSR1 is a basic upscaler combined with a sharpening filter. When you set resolution to 99% you don't really use that upscaling, but the sharpening filter is still activated.
    That doesn't mean "FSR is better than DLSS". That just means you prefer a sharpening filter. If you want a sharpening filter, there are other ways to apply sharpening filters that also work while DLSS is active. Like the Nvidia overlay from NvApp. Or some reshade option.

    For optimal DLSS visuals my advice would be to set overrides in NvApp.
    Set "DLSS Override - Models Preset" to "Latest". That gets you the latest transformer based DLSS, which removes almost all "TAA blur". And lets you lower quality setting at least one tier, without negatively affecting visuals.
    And if you have performance to spare, set "DLSS Override - Superresolution" to "DLAA". Or to some other setting, is you want to higher performance with slightly softer visuals.
    Thank you for this post!
    I had the issue where moving would add blur. Overriding these settings worked. There is no more blur and the DLAA looks great.
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