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  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    357
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    You can do it via Nvidia App or Nvidia Profile Inspector. I have written a small howto here:
    https://forum.square-enix.com/ffxiv/...=1#post6691832


    Cheers
    That wasn't the question, I know how to overwrite DLSS models and settings. There was a claim FF isn't using "actual DLSS". And forcing that "actual DLSS" will cause problems. I have no idea what "actual DLSS" means, and some write up on DLSS overrides doesn't really explain that either.
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  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,535
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    That wasn't the question, I know how to overwrite DLSS models and settings. There was a claim FF isn't using "actual DLSS". And forcing that "actual DLSS" will cause problems. I have no idea what "actual DLSS" means, and some write up on DLSS overrides doesn't really explain that either.
    With my howto you will use the "actual DLSS". It is so, since DLSS 3.1 the DLSS DLLs support a passthrough mode and the Nvidia App enables it. The DLSS DLLs, which come with FF14 will just redirect all API calls to the driver DLLs. And if you have the newest driver installed then the DLSS version will also be the newest.


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  3. #3
    Player
    Molex's Avatar
    Join Date
    Oct 2021
    Posts
    8
    Character
    Molex Moplex
    World
    Twintania
    Main Class
    Viper Lv 100
    Quote Originally Posted by aiqa View Post
    What is "actual DLSS" and what part of that doesn't work in FF?
    Pretty much letting DLSS do its own thing, which is downscaling then upscaling your game. Problem : FF14's engine is so bad DLSS cannot work on it, so nothing happens. At best it can be used as a glorified FXAA, which barely does anything still because the game engine is refusing any post-processing.
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  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,535
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Molex View Post
    Pretty much letting DLSS do its own thing, which is downscaling then upscaling your game. Problem : FF14's engine is so bad DLSS cannot work on it, so nothing happens. At best it can be used as a glorified FXAA, which barely does anything still because the game engine is refusing any post-processing.
    With DLSS/DLAA Preset K the game looks really good. With other TAA implementations (yes, DLSS/DLAA/FSR >1/Xess are all TAA based) it looks way worse. It seems, that the engine does not generate proper velocity buffers and relies on optical flow engines. Optical flow engines also generate velocity buffers but these are very subpar. Preset K seems to fix it in some way.


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