

7.3 will see the ability to enter South Horn with a group of 48 players. It will also have changes to the spawn weather so it doesn't spawn during a CE.Odd that they’re going to do it for Magic and leave Blood as is… we get the next relic step in 7.3, but when will North Horn come out? 7.4? That’s not enough time to just duplicate FTB and tweak the settings for a Normal mode, while adding in the PF option for the current one? Oh well, I guess it’ll be easier to get a discord group to go with at least, but I doubt I’ll be able to get it done before North Horn and I’m still upset with the field notes/TT card being in non-story-mode.
7.45 will be new Phantom Jobs
7.55 will be North Horn, new tower (normal/hard) and new Phantom Jobs.

For the DD 99th floor boss, I guess it's like a Criterion boss ? This will all depends on what type of reward is behind it. But my actual guess is that it'll be like EX difficulty.
But I can't believe I'm saying this : I think in terms of cost, a harder dungeon boss is not the same as a whole ass raid.
And there is no "casual budget". Things don't work that way.
People gotta stop trying to make themselves angry if they wanna give actual feedback, of which there is plenty to give, a hell of a lot to criticize in this game and about communication.
Thanks for clarifying ! Bit of a shame for Blood tbh. Unless they somehow release a NM at the same time as North Horn, but would be weird.




Even if it's like a Criterion boss, it's still better than a Criterion dungeon, because part of the issue with Criterion is that beating 1 boss isn't enough. You still have a bunch more to go.

Yeah I agree, we'll see if they change Criterion on that a bit (maybe give some daily rewards for each boss or something).
Assuming that they can get both criterion and chaotic on alternate patches ( say criterion on the release of the raid tier, and chaotic on the off patches, and right away)
And also assuming chaotic is slightly easier ( to serve as catchup)
My ideal ( since everyone complains they can't gear alts/ weaker players may need gear for savage)
On criterion -> completion gives tokens that can trade for raid books, where x amount of runs on normal gives you a book, and savage gives you enough for a book on the spot. ( weekly cap, book2,3, and 4 open up every 2 weeks) There, more gear for alts/ more pity from bad drops.
For chaotic -> Why not have a clear give out upgrade tokens that transform gear +5 il to match the raid weapon + the custom set. Why not who cares at this point, its been 4 months weaker players getting gear upgrades wont hurt, and people like bigger number. On top of the mounts and minions. Also just unlock savage loot lockout on the release of the even patches screw it. For ultimate, just balance around having it, im sure every ultimate raider would farm their tokens in like a day.
The problem is this will never happen, because we cant even afford a normal mode.



Criterion just needs to axe its highest difficulty and instead add one above normal.
That’s what players originally wanted or expected instead of easy, savage, ultimate more or less.
A dungeon slightly below ex difficulty could actually be the content, this community needs right now.
Edit:
In an ideal world we would have all difficulties but you know…
Last edited by Voidmage; 06-21-2025 at 02:32 AM.

I mean, sure, why not. The question remains : what is the reward structure that goes with it ?Criterion just needs to axe its highest difficulty and instead add one above normal.
That’s what players originally wanted or expected instead of easy, savage, ultimate more or less.
A dungeon slightly below ex difficulty could actually be the content, this community needs right now.
Edit:
In an ideal world we would have all difficulties but you know…



I personally think that chaotic has a good reward structure prototype for that with different “tiers” for the different difficulties with a mix of savage rewards put in.
Glamour -> dyable glamour -> weapon
Without an ultimate difficulty and the “savage” one of criterion (the now middle one) it’s not too impossible to get it and you don’t need to be bis of bis to attempt it.
You could also make it so variant give farmable currency to “unlock” dyeing of the gear (farmable like the currency in chaotic).
The highest difficulty reward should be exclusive to that difficulty but still reachable by normal players like savage is now.
Of course my ideas probably have weaknesses as well because I never cleared the highest difficulty of criterion and can say if a weapon for the right now middle difficulty would be enough.
But from what I have seen people would like this content to be an alternative gearing option to savage?
In that case the highest difficulty reward should also cap at savage difficulty imo.
Edit:
I worded it poorly.
With the correct reward structure of chaotic I meant the currency in there. Not that the rewards there were depentend on the difficulty.
The later one is an idea for criterion.
Last edited by Voidmage; 06-21-2025 at 03:13 AM.


you need to make people want to stay in the game.. content like Castrum in Bozja and the likes made most wanting to do it at least 5 to 50 times+ dependent of persons... mostly because it made everyone feeling usefull doing certain parts of the content and the more hardcore players being able to step in and assiste in areas, that needed just a little bit more help to make it perfect.
It is that direction you want to go Yoshi P. the way so everyone in a way feel important, have a good adventure... being horrible at the content but others to seriously being able to lift that up.
Why keeping on swaying away from that approach and thinking... lets make it so it is again the top 2% able to do it... and in a few months... they can sell on sites clears for people that is inept of it.
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