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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ASkellington View Post
    Only because all the mechanics here for them are "stand at X and you automatically dodge".

    Taking the example that was posted with Hraesvelgr as an example, the original map has many platforms with winds on the edges for a player to jump on to to move to other platforms.

    In all my times of doing dungeons with NPCs where we had these none of them do so. They just teleport to the player. So are you telling me that the dev team intentionally doesn't program the bots to use the same jumping mechanic as the players on purpose or are you telling me that they cannot properly program the bots to do so in a manner they like so they don't bother.

    Because if its the latter then that is a limitation on the bots and thus, say it with me, inhibits dungeon design. Does it not?
    I have no idea why SE does most things. What I'm claiming is that there is no reason an NPC cannot be programmed to solve any mechanic. For jumping platforms, for example, there is no process where it needs to physically "jump." You just change its coordinates to where you want it.
    (1)

  2. #2
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mawlzy View Post
    I have no idea why SE does most things. What I'm claiming is that there is no reason an NPC cannot be programmed to solve any mechanic. For jumping platforms, for example, there is no process where it needs to physically "jump." You just change its coordinates to where you want it.
    It's also very frustrating because the entire argument comes from purely vibes, people saw a change that coincided with another change that they didn't like, therefor, they decided that change A is at fault for change B, and then started to spread it like gospel, it's such a stupid argument to even use...

    Seriously, the changes to dungeons happened because SE wanted to make them more streamlined/less confusing and more streamlined, I am sure they had years of feedback and data of people struggling to keep track of Hrae's platforms, so when they modernized the dungeon, they got rid of it, that's the start and end of it, if anything, more recent dungeons like Qarn suggest the exact opposite, exactly one (minor) thing was done to make it simpler, two bosses are exact the same, and the last boss is a lot more elaborate and actually forces the players to engage with mechanics, do you not think it would've been easier to make bots simply walk out of AoEs?
    (3)