It would, but it wouldn't make sense. I think this is just something we need to accept, and it's only an issue for completionists really. Normal people can level just what they actually want to play.
Now you can say "they should have just made it Lost Actions", but I appreciate that it's something a little different. My thought process on this is it's just the gimmick this time, and they might come up with a different way to do it next time that similarly fits with the lore or source material of what they're doing.
Well yes but I feel like people are just impatient. The complaints about this abruptly stopped after a week or so; I suspect because it's no longer a problem. The individuals just felt impatient in the moment and came to the forums to complain it was impossible, then they got their Atma and are now silent.If you're going for atma in OC it can be frustrating that after 20 mins the fate you want finally spawns and you still don't get it.
They could do that, but I think the biggest issue is just scaling. When you're in an instance with a few others remaining, you can kill a CE faster than a FATE, and that's sad. CE's are about 5 minutes, even with solo scaling.I suggest making multiple fates spawn at a time and giving a small window before the fate starts so players can choose the zones they need more frequently and everyone has a small window to get there before it starts.
I think mob tagging in general is a good feature because it prevents others from bothering to pile on your mob and stealing the bulk of your credit. That said, in Bozja, getting items from mobs resulted in the entire party getting them, even if they were elsewhere in the zone, whereas being in a party in OC seems to prevent gold dropping solo.Gold farming and mob tagging - Most mainstream mmos have done away with mob tagging at this point.
Context could be applied and it not happen in OC. The issue is if some players go and interrupt a party that is farming somewhere in the zone and multiple parties start fighting over credit.Everyone getting credit for a hit in oc won't hurt anyone and if anything ill promote cooperation.
Variation could be good but the problem is also that MMO players will do what is most efficient in many cases, so it could be SE just deciding which one they would prefer you do (obviously, CEs, which they put a lot of work into similar to dungeon bosses).Making the above changes to gold and making more variation for silver will make it a lot more bearable
They just need to do what worked before:Forked tower entrance - Regardless of where you stand on the issue we can all agree that the drama around it started with se's decisions regarding entrance.
- Forked Tower (Normal) should be a general queue like CLL without going to the location, to increase turnout. Or queued outside the instance like Delubrum Reginae.
- Forked Tower (Savage) should be queued outside like Delubrum Reginae (Savage) and have Party Finder available.